Describe the bug
Some blocks do not update their state automatically, to update their state, a block update must happen close to the block
To Reproduce
EDIT: Trapdoors are fixed in Build 56 but some blocks with state such as Potted Plants do not update automatically
Expected behavior
Blocks with state should update automatically.
Screenshots / Videos
Java:

Bedrock:

Server Version
Irrelevant
Geyser Version
Geyser Build 55
Minecraft: Bedrock Edition Version
1.16.0
Additional Context
None
Fixed in build 56
reopen this as not all blocks are fixed
this related to?: https://github.com/DoctorMacc/Geyser/tree/non-full-chunk
similar issue when using world edit, things don't update until you re-log , the above "non-full-chunk" seams to resolve it, however it still needs more testing to make sure it doesn't create performance issues.
perhaps someone can update this pr to 1.16?
this related to?: https://github.com/DoctorMacc/Geyser/tree/non-full-chunk
similar issue when using world edit, things don't update until you re-log , the above "non-full-chunk" seams to resolve it, however it still needs more testing to make sure it doesn't create performance issues.
perhaps someone can update this pr to 1.16?
No, I think this is different.
@MasterLuke117 the intention of this issue is to fix any block that did update pre-1.16 and does not now.
Unfortunately I intend to update my PRs that are not part of the 1.16 cycle after 1.16 is merged into master.
Closing this issue as I believe all blocks now show properly that previously did.