Gdevelop: Idea: add new externral editor to edit tilemaps- LED

Created on 27 Sep 2020  ·  5Comments  ·  Source: 4ian/GDevelop

If I manage to get my tilemap tiled extension, it might become possible to modify it to also import LED formatted json files.

Led is a level editor, that is similar to tiled- but with the exception that it can run inside electron. What is even more exciting is how clean and simple the interface is, while being capable of very powerful autotiling
https://www.youtube.com/watch?v=pYBWGt8wbsU
https://deepnight.net/tools/led-2d-level-editor/
https://github.com/deepnight/led

it has powerful auto-tiling, but it can also be used in the traditional way without it
fullLevelEdit

This makes me wonder if we can bundle it like we bundle piskel. Still needs to be researched a bit :)

Do you guys think its worth getting this on the trello board?

✨ enhancement 🙇‍♀️Careful thinkindesign or refactoring needed

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Just a heads up here for @blurymind and @4ian

LE-d has hit 1.0 and renamed to Level Designer Toolkit: https://deepnight.net/tools/ldtk-2d-level-editor/

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It seems very nicely done :) Seems like the output format is custom (not the one from Tiled) so this will need an adapter I think.
Overall yes I think it would be a great addition - though we'll have to see how to make it seamlessly integrated (or as integrated as possible) to the existing scene editor.

I've created a card here: https://trello.com/c/yCXSSFFu/456-integrate-led-level-editor-inside-gdevelop-for-designing-tilemaps-levels-with-it

@4ian funnily enough, I've been using LEd since its newest update and asked the dev if they could output to the standard Tiled Json format.

They actually added it to their roadmap for 0.3.0.

In theory this would make it compatible with the work @blurymind
is doing.

Awesome! Making even more interesting to get this tilemap object working :) So we can start using it in games and see what's the best way to integrate an advanced editor like this.

if we could embed an external editor directly in gdevelop - as a tab, rather than a modal window - that could make it feel more integrated :) in any case if the developers make a tiled importer/exporter, it will save us the effort to write an LED importer

Just a heads up here for @blurymind and @4ian

LE-d has hit 1.0 and renamed to Level Designer Toolkit: https://deepnight.net/tools/ldtk-2d-level-editor/

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