When you click in a 'Choose an object' field, a drop-down list of available objects appears. When you select an object from this list however, the list doesn't disappear. Instead, all the other objects are removed and you're left with a very unhelpful list of the object you just chose. In addition, this often blocks you from being able to click on the next field under it.
See example:

Yes that's something that was added but that could be reverted. The only downside is that in this case, the first field is not focused, so that you can't use the modal with the keyboard alone. See https://github.com/4ian/GDevelop/pull/675
@blurymind if you want to re-make your PR, I think we can remove this for now unless we have a better way of focusing without opening the dropdown.
I think I found the good solution, by still having the dropdown showing by default when no object is selected (to hint to the user that it can browse the objects) but not showing the dropdown when the field is focused when an object is already selected.
So we should have the best of both world: dropdown opened when the action/condition is just being created, and hidden when you open it again later or when you select an object.

Will be in the next version :)
That was fast :) thank you for fixing it
On Thu, Jan 10, 2019, 8:29 AM Florian Rival <[email protected] wrote:
Closed #859 https://github.com/4ian/GDevelop/issues/859.
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Changes were simple: https://github.com/4ian/GDevelop/commit/56afb11e2c4abea98b82fb59fc248f80d6245403
but required to think a bit about all the different interactions to know the precise condition for having the dropdown opening.
Most helpful comment
I think I found the good solution, by still having the dropdown showing by default when no object is selected (to hint to the user that it can browse the objects) but not showing the dropdown when the field is focused when an object is already selected.
So we should have the best of both world: dropdown opened when the action/condition is just being created, and hidden when you open it again later or when you select an object.
Will be in the next version :)