Booting, but when goto title screen has crash.
Received Exception Code C0000005 @ EIP := 67FB7139
Previous behavior:
None reported
Current behavior:
state-booting

Tested with 8a63e009
This game needs fresh testing on the current Master branch to confirm if it does get in-game.
Shows black screen where there could be intro splash screens.
In-game graphics performed very well in the video below. It may be slightly dark and there's a constant blue-ish smoke filter covering the screen during gameplay. Occasional opaque black bars flickering at the top & bottom of screen in some cutscenes.
Epilespy warning: Black screen flickering early in the video.
Tested with 587fc9da, it is getting in-game. Can confirm that nearly all opening screens are black as well as pre-rendered cutscenes. Attached is a full log of a successful run (load game, play a single level, save and quit)
Notes:




Tested again with 15335306. Things that haven't changed are menus not showing items, the speech and music being either sped up or pitched up (now occasionally pickup jingles are pitched down?) (okay, seems like the longer the clip, the slower it is to "speed up"; one longer dialog started with the correct pitch then just... kept going), prerendered cutscenes not playing properly, savepoints working. Very little flickering, only a couple of model issues (slightly disconnected at very rare moments, can't confirm that it's not the same on console), and the camera finally feels as... chaotic as the real thing.
"Water overlay" no longer present and the first hints of dust trails from walking are appearing. (The dust trails probably account for the random black flickering during jumps and animations earlier).

More items are appearing, but "movable" stuff is still missing.

Shadows exist, but go a bit technicolor.

Opals, crates, and pickups now render correctly, as do "NPC" creatures like wallabies and butterflies.

Water does not seem to render at all now, but the entire screen doesn't go dark and the camera remains normal when stepping in it.

Finally captured the "faint outline" of the mission UI elements. (Couldn't capture it, but near NPCs, you also get the flickering, black outline of the exclamation point above your head which should be yellow.)

As of 2b8ba74a, I have a couple new things:
Opening credits screen has this weird texture over everything (with a similar texture over the demo):


The "Press Start" text finally appears (over a black background) as does the main menu text and save images (this also extends to all in-game menus):



Prerendered cutscenes now play!

Other things that would be too much of a pain to get pictures of:
TL;DR - The game has never been more playable, and I honestly just kept going for longer than the KrnlDebug seems to suggest.
Attached is the KrnlDebug, as always:
KrnlDebug.txt
Update since it's been a significant amount of time since I've tested:

I can add more pictures later, but this is a significant improvement from when this was last tested.
Most helpful comment
Update since it's been a significant amount of time since I've tested:
I can add more pictures later, but this is a significant improvement from when this was last tested.