The title crashes as soon as [0x2734] WARN: NtReleaseSemaphore failed! is logged. It does not crash to a normal exception window though, but just instead shows the "Cxbx has stopped working" window.
Sometimes it will also produce an error, which can be seen in the screenshot and section below.
Received Fatal Message:
* Unknown PushBuffer Operation (0x1E60, 1)
Previous behavior:
None Reported.
Current behavior:
Crashes

1E60 seems to be NV097_SET_COMBINER_CONTROL, possibly a pixel shader related modification done from within the push buffer command stream
The NTSC-US build uses XDK 4721.
Note that this game gives you this error because it attempts to use a push buffer created at runtime via D3DDevice_BeginPushBuffer/EndPushBuffer.
Shogun
The game no longer seems to crash, but it sits on a black screen forever.
1.06: KrnlDebug.txt
The title id for this one is KN-007 1.06
Most helpful comment
1E60 seems to be NV097_SET_COMBINER_CONTROL, possibly a pixel shader related modification done from within the push buffer command stream