Game is booting and shows a distorted loading screen.
After that it crashes with following exception:
Cxbx-Reloaded
---------------------------
Received Exception Code 0xC0000005 @ EIP := 0x001F2095(=CDirectSoundVoice_SetFormat+0x3c8)
Press "OK" to terminate emulation.
Press "Cancel" to debug.
---------------------------
OK Abbrechen
---------------------------
Xbe.txt
KrnlDebug_131ce6da.txt
hlecache_v2.txt
Previous behavior:
None reported
Current behavior:
crashing

I've tested the current state with Build 6abb4130
game boots up to the main menu, but all graphics are broken.
When starting a new game, it crashes with this exception:
Received Exception Code 0xC0000005 @ EIP := 0x77E21AF0

Now game is renders much better - no more depth and textures issues. Need to test walkthrough but i tested some locations - no issues at all.

Black screen during intro videos - can be skipped https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1605
Water does not render correctly

Interesting thing - in you start new game and then go outside you will get water like that:

Immediately load game(from ingame menu, by pressing Start):

Stop emulation, start it again and from load game from main menu:

What is it? I may try to find regressed commit but it take some time because I can't simply load game?
Screenshots in the last few posts from two different users above give the matching title ID: [BS-004].
Although, gandalf is using the v1.01 release while NZJenkins is using the v1.02 release.
And, oh, as the screens above show, the current status is now unfortunately partially working instead of working.
Using v.102 i get the same results as gandalf.
Although for me it can randomly crash unexpectedly during the tutorial at non-specific times.
(Sadly im unsure how to figure out why it's crashing)
Apart from the water, after trying this out for a while (saving constantly to remedy crashes), I've noticed that some saves turn out corrupted, and for some reason reached a dead end with any new saving being created crashing the program.
Edit: It seems this happens when close to max savefiles, removing some saves fixed it I think.
A comment, dated November 20, 2020, under a recent PR 2033, that was opened two weeks ago on November 16, 2020 (And then merged later on Nov 21), stated that the dialogue text in this game should already be rendered. The PR, which is about improving viewport calculations, fixed the scaling of the menu and UI-related elements on-screen.
Please retest this game.