Game-compatibility: 4D5308BC - Crackdown 2

Created on 6 Aug 2016  路  9Comments  路  Source: xenia-project/game-compatibility

Marketplace

Tested on (https://github.com/benvanik/xenia/commit/1a5d4b99fc1e1cf775feb86d67b2d10ebff04679)

Issues:

  • Game plays intro sounds but there is just a black screen
  • GPU: Write to unknown register
  • undefined extern call to 82FA7ED4 KeSaveFloatingPointState
  • undefined extern call to 82FA7EE4 KeRestoreFloatingPointState

    Log:

Log file

Labels:

  • state-intro
  • gpu-missing-drawing
apu-garbage gpu-drawing-corrupt kernel-unimplemented-feature state-gameplay

Most helpful comment

Managed to complete the tutorial and enter Pacific City. The game is playable at a low fps, it has no problems performance and graphics aside

346
349

All 9 comments

Update

just update logs

Tested

On (https://github.com/benvanik/xenia/commit/69be82c7860f4303f4ab03a5be5488c25b9f2bff)

Log

File (http://www.mediafire.com/file/3tzz3kvl4c8xuzd/CD2_161022.rar)

Update

just update logs.

Tested

On (https://github.com/benvanik/xenia/commit/70bd283e80125932339f23a54e5efcb3c74f0456)

Log files

Crackdown2_70bd283e_161210.zip

Update

intro sound with black screen

Tested

On (https://github.com/benvanik/xenia/commit/39cb957f1b827bc7f991dc19ee5f7a6f25aa50fb)

Log file

Crackdown2_39cb957f.txt

Labels

(still)

  • state-intro
  • gpu-missing-drawing

Update

Intro starts and after it nothing happens

w> 00000028 ERROR: fn export referenced GetProcAddressByOrdinal(0AFF(XamPartyGetUserList)) is not implemented
w> 00000028 ERROR: fn export referenced GetProcAddressByOrdinal(0B00(XamPartySendGameInvites)) is not implemented
w> 00000028 ERROR: fn export referenced GetProcAddressByOrdinal(0B0B(XamPartySetCustomData)) is not implemented
w> 00000028 ERROR: fn export referenced GetProcAddressByOrdinal(0B10(XamPartyGetBandwidth)) is not implemented
w> 00000028 ERROR: fn export referenced GetProcAddressByOrdinal(0305(XamShowPartyUI)) is not implemented
w> 00000028 ERROR: fn export referenced GetProcAddressByOrdinal(030B(XamShowCommunitySessionsUI)) is not implemented

w> 00000028 ERROR: XexGetProcedureAddress ordinal not found!
!> 00000028 ResolvePath(ShaderDumpxe:\CompareBackEnds) failed - no root found

w> 00000004 GPU: Write to unknown register (1973 = 00010000)
w> 00000004 GPU: Write to unknown register (1964 = 00000001)

!> 00000008 undefined extern call to 82FA7ED4 KeSaveFloatingPointState
!> 00000008 undefined extern call to 82FA7EE4 KeRestoreFloatingPointState

Tested

On(https://github.com/benvanik/xenia/commit/e8f55d8ff276cce22cf7c44fa95c2fac974ddbef)

Log file

Crackdown2.txt

Labels

  • kernel-unimplemented-features
  • state-intro

Update:

Game starts intro shown after press start button when the game is trying to save the content nothing happens.

!> 00000028 ResolvePath(ShaderDumpxe:\CompareBackEnds) failed - no root found
!> 00000028 ResolvePath(HUD) failed - no root found

GPU:

write to unk. register

  • 0080
  • 0081
  • 0082
  • 1E4E

Undefined:

!> 00000008 undefined extern call to 82FA7ED4 KeSaveFloatingPointState
!> 00000008 undefined extern call to 82FA7EE4 KeRestoreFloatingPointState

Unimplemented:

!> 00000028 NetDll_XNetGetOpt: option 1 unimplemented
!> 00000028 NetDll_XNetGetOpt: option 1 unimplemented

Tested:

On (https://github.com/benvanik/xenia/commit/eecc9d0aea1a0c841d9ddfa0d182c22a10ea4f86)

Log:

crackdown2.txt

Labels:

  • state-menus
  • kernel-unimplemented-features
  • kernel-save-file-errors

Update

Well :D good news.
Game starts goes in-game but there are audio-garbage and some corruptions of drawing.

Tested

On (https://github.com/xenia-project/xenia/commit/cb608b7f98c06f48812574dfb3d86d48b007b214)

Issues

!> 00000028 ResolvePath(ShaderDumpxe:\CompareBackEnds) failed - no root found

Unimplemented

!> 00000028 NetDll_XNetGetOpt: option 1 unimplemented

  • XamPartyGetUserList
  • XamPartySendGameInvites
  • XamPartySetCustomData
  • XamPartyGetBandwidth
  • XamShowPartyUI
  • XamShowCommunitySessionsUI

Undefined

!> 00000008 undefined extern call to 82FA7ED4 KeSaveFloatingPointState
!> 00000008 undefined extern call to 82FA7EE4 KeRestoreFloatingPointState

GPU

Writes to unk. register

w> 00000004 GPU: Write to unknown register (0081 = 80010000)
w> 00000004 GPU: Write to unknown register (0082 = 00000000)
w> 00000004 GPU: Write to unknown register (1E4E = 00000000)

Log file

crackdown2.txt

crackdown2

Labels

  • state-gameplay
  • gpu-corrupt-drawing
  • audio-garbage
  • kernel-unimplemented-feature

Managed to complete the tutorial and enter Pacific City. The game is playable at a low fps, it has no problems performance and graphics aside

346
349

Update:

With this not being updated in nearly a year, I tried this in my own time, then reporting the results. With starting a new save, and I'm able to get into the intro, but it freezes near the end I think? But I was able to get into the newly created save after restarting Xenia. Also the GUI and 2D sections works fine, but the 3D has tons of bugs and heavy glitching.

Tested On:

xenia-project/xenia@e706cf0

Issues:

as mentioned in the Update section, but the GUI and 2D seems to work so far and run at normal speeds, while 3D is having a bunch of issues. Though the audio plays normally while 3D suffers. The "Microsoft Studios" startup screen plays at normal speed until a bit later into where it drops, though the start screen and start menu works fine. Also there's background lights flickering through the 3D objects when I was starting off in the tutorial

Log:

Crackdown 2.zip

Specs:

  • OS: Windows 8.1 Professional (64-bit)
  • CPU: Intel Core i5-4590 (3.70 GHz)
  • RAM: DDR3-1866 16GB (2 x 8GB)
  • GPU: AMD Radeon R7 250 (via DVI to HDMI)

    • Driver Version: 19.1.1 (yes, the Windows 7 drivers still works with 8.1 for whatever reason)

Screenshots:

screenshot 92
screenshot 93
screenshot 94

Update

It's been another year with no updates, so I think it's my time to post one. Overall, the game is pretty much playable with minor graphical and audio glitches, and FPS drops. I think it would be possible to fully complete the game (I'm at 29% currently).
I haven't experienced any crashes (other than the credits screen) or game-breaking glitches so far.

Tested on

https://github.com/xenia-project/xenia/commit/0fbf0eec9deb8caa4ba094241abc3d6379247f08

Issues

  • Credits screen always crashes at the same moment
  • No music, though most other sounds play
  • Light bulbs visible through buildings
  • Screen flashes black occasionally
  • Some windows have glitched textures
  • Dialogues sometimes aren't played from the beginning
  • Car headlights are rendered above them

Logs

xenia.zip
(It's a .rar file inside a .zip file, as it would weight too much)

Specs

(Just in case)

  • OS: Windows 10 Home (64-bit)
  • CPU: Intel Core i5-7600 (3.50GHz, Turbo: 4.10GHz)
  • RAM: DDR4-2133 16GB (1x 16GB)
  • GPU: ASUS GTX 1050 Ti (Driver: GeForce Game Ready 451.48)

Screenshots

image
image
image
image
image

Labels

  • state-playable
  • gpu-corrupt-drawing
Was this page helpful?
0 / 5 - 0 ratings

Related issues

agrecalypse picture agrecalypse  路  8Comments

nahucirujano picture nahucirujano  路  6Comments

SakataGintokiYT picture SakataGintokiYT  路  7Comments

rockleevk picture rockleevk  路  5Comments

halotroop2288 picture halotroop2288  路  3Comments