Game-compatibility: 5454086C - L.A. Noire The Complete Edition

Created on 30 Jun 2016  路  10Comments  路  Source: xenia-project/game-compatibility

Marketplace

Tested on (https://github.com/benvanik/xenia/commit/3d1d4dea47dd95117befe436ed292ad79ca5ee13)

Issues:

Intro of a new game plays good, but first mission "Upon reflection" finishes after a time with text "Case failed. Officer down." Trying to restart it has the same result.

Log:

Log file

Screenshot(s):

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0008
0009
0012
0013
0014
0015

Labels:

(state-intro)

regression state-menus tech-middleware-havok

All 10 comments

How many disks has this game got?

to 'jc1999'
4 DVD discs size of this game

Huh... I just tried to buy this, but i think the gamestop cahier fucked me over, got only 2 discs..

Well standard L.A Noire is three discs, so I would say you got cheated.

I'm confused.

LA Noire runs on the RAGE engine, and it appears to look fine graphics-wise.

How come RDR and GTA IV still look like shit?

As I understand it, only the intro runs. The intro does not have to run in-engine, it might be a prerendered scene. Also, LA Noire was developed by a different studio (Team Bondi), while RDR was developed by Rockstar San Diego and GTA V was developed by Rockstar North. No reason to think they use the engine the same way.

LA Noire doesn't use RAGE. Stop spreading this stupid misinfo.

Tested on (https://github.com/xenia-project/xenia/commit/ba7dc6b2d7187a233d7175c75994828b498bec58)

Similar state. Crash on game start.

(state-menus gpu-missing-drawing gpu-corrupt-drawing apu-silent)

xenia.zip

Update

Goes into menu, crash on trying to load downloadable contents

Tested

On (https://github.com/xenia-project/xenia/commit/58c104e0cc9bd99f8ea269fc0944e1e07707c983)

Issues

!> 0000107C ResolvePath(\Device\Cdrom0\default.xexp) failed - device not found
!> 00000028 ResolvePath(\Device\Harddisk0) failed - device not found
!> 000000EC XMA: Write to unknown register (0601): 00000002
!> 000000EC XMA: Write to unknown register (0601): 00000003
!> 00000028 XMA: Read from unhandled register (0600, CONTEXT_ARRAY_ADDRESS)

GPU

Writes to unk. register

(0081 = 80010000)
(0082 = 00000000)
(01E6 = 00000000)
(0395 = 00000001)
(0396 = 00000000)
(0DC8 = 00000000)
(0DC9 = 00000000)
(0DCA = 00000000)
(0DCB = 00000000)
(0C48 = 00000000)
(0C49 = 00000000)
(0C4A = 00000000)
(0C4B = 00000000)
(0E48 = 0000001E)
(0E4B = 00000000)
(0E4E = 00000000)
(0E51 = 00000000)
(0C88 = 00000008)
(0C89 = 0000000D)
(0C8A = 00000025)
(0C8B = 00000000)
(0C98 = 00000000)
(0C99 = 00000000)
(0C9A = 00000000)
(0C9B = 00000000)
(1004 = 00000000)
(1007 = 00000000)
(0E05 = 00000000)
(0E08 = 00000000)
(0E54 = 00000000)
(0E57 = 00000000)
(0E5A = 000000C8)
(0E5D = 00000000)
(0E60 = 00000000)
(0E63 = 00000000)
(0E66 = 00000000)
(0E69 = 00000000)
(0E6C = 00000000)
(0E6F = 00000000)
(0E72 = 00000000)
(0E75 = 00000000)
(0E78 = 00000000)
(0E7B = 00000000)
(0E1F = 00000000)
(0E22 = 00000000)
(0E28 = 00000000)
(0E2B = 00000000)
(0E31 = 00000000)
(0E34 = 00000000)
(0E3A = 00000000)
(0E3D = 00000000)
(0DD4 = 00000000)
(0F04 = 00000000)
(0F05 = 00000000)
(0F06 = 00000000)
(0F07 = 00000000)
(0815 = 00000013)
(0855 = 00000013)
(0A18 = 00000006)
(0A1B = 00000019)
(0A1E = 0000001A)
(0048 = 00000000)
(01F5 = 00000000)
(01F5 = 00000001)

Log file

lalog.log

Screens

xenia (detached_58c104e0_Apr 15 2020) _  5454086C  L A  Noire _Direct3D 12 - ROV_ 16_04_2020 21_36_34
xenia (detached_58c104e0_Apr 15 2020) _  5454086C  L A  Noire _Direct3D 12 - ROV_ 16_04_2020 21_36_39
xenia (detached_58c104e0_Apr 15 2020) _  5454086C  L A  Noire _Direct3D 12 - ROV_ 16_04_2020 21_36_44
xenia (detached_58c104e0_Apr 15 2020) _  5454086C  L A  Noire _Direct3D 12 - ROV_ 16_04_2020 21_36_59
xenia (detached_58c104e0_Apr 15 2020) _  5454086C  L A  Noire _Direct3D 12 - ROV_ 16_04_2020 21_37_08

Labels

  • state-menus
  • state-crash-guest
  • tech-middleware-havok
  • regression

Still the same in Jan 4 2021 version, but I don't think this should be state menus it should be state title since no menus are displayed, it's only the title screen

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