Tested on https://github.com/xenia-project /xenia/commit/45816d801bf24781b1a9e773fa234cf75f68cbf0
state-title
With the latest build (https://github.com/benvanik/xenia/commit/ab04175aad4252aa149e691b2e7c27141a53f489), either game proceeds past Character splash to Press Start menu before crashing or it crashes at the Havok splash screen.
@benvanik Since the latest commit (https://github.com/benvanik/xenia/commit/7711568af9c992bdef3c42b83bf5a7e3dd98738b) including the change outlined in issue 406, game crashes immediately after the Microsoft Games Studio screen like it was doing when I would not specify an output log path (see No Output Crash video from OP).
I see that a xenia.log is now created in the starting directory. Any way to specify an alternate name/destination?
--log_file=path
On Sun, Aug 30, 2015 at 09:57 Austin Greca [email protected] wrote:
@benvanik https://github.com/benvanik Since the latest commit (
benvanik/xenia@7711568
https://github.com/benvanik/xenia/commit/7711568af9c992bdef3c42b83bf5a7e3dd98738b)
including the change outlined in issue 406
https://github.com/benvanik/xenia/issues/406, game crashes immediately
after the Microsoft Games Studio screen like it was doing when I would not
specify an output log path (see No Output Crash video from OP).I see that a xenia.log is now created in the starting directory. Any way
to specify an alternate name/destination?—
Reply to this email directly or view it on GitHub
https://github.com/xenia-project/game-compatibility/issues/148#issuecomment-136160168
.
Ah yes, sorry, see that now. Thank you.
Any thoughts on why the stdout logging method would allow the games to progress further? Got past the MGS screen in https://github.com/benvanik/xenia/commit/8dd59d07ac0656d72612b0d70f35b9712eb3ee6b but as soon as the logging style was changed in https://github.com/benvanik/xenia/commit/b7203c298978478c315d2ab2c707afa7ced20250 the crashing returned. Wish I knew how it was related.. Without knowing what I'm talking about, could it have anything to do with the additional amount of time it used to take for the game to load when using stdout? Perhaps it's allowing more time for objects to be loaded into memory.
I noticed that behavior in lightning returns too, when i didn't enable logging 99% of the time game got stuck on square enix logo.
Could be a threading issue - the old logging was slowing it down just
enough to let things not deadlock
On Sun, Aug 30, 2015 at 11:44 Nezarn [email protected] wrote:
I noticed that behavior in lightning returns too, when i didn't enable
logging 99% of the time game got stuck on square enix logo.—
Reply to this email directly or view it on GitHub
https://github.com/xenia-project/game-compatibility/issues/148#issuecomment-136174427
.
No longer launches at all since https://github.com/benvanik/xenia/commit/b80a02858908e72ebae1897b8ddb61b54aa2df58. Exits immediately with error below.

Right, suppose I should make that a warning instead of an error.
On Sun, Aug 30, 2015 at 5:48 PM Austin Greca [email protected]
wrote:
No longer launches at all since benvanik/xenia@b80a028
https://github.com/benvanik/xenia/commit/b80a02858908e72ebae1897b8ddb61b54aa2df58.
Exits immediately with errors below.[image: image]
https://cloud.githubusercontent.com/assets/13973537/9570399/7566889e-4f58-11e5-9c5a-362f6c314a02.pngd> 00000024 MmFreePhysicalAddress(0, BF6F6000)
X> 00000024 undefined extern call to 82B67694 ObDeleteSymbolicLink
G> 00000008 Dispatching GPU interrupt at 826BB720 w/ mode 0 on cpu 2—
Reply to this email directly or view it on GitHub
https://github.com/xenia-project/game-compatibility/issues/148#issuecomment-136223482
.
Pushed. --ignore_undefined_externs=false can be used to get the errors
when externs are not found.
On Sun, Aug 30, 2015 at 8:48 PM Ben Vanik ben.[email protected] wrote:
Right, suppose I should make that a warning instead of an error.
On Sun, Aug 30, 2015 at 5:48 PM Austin Greca [email protected]
wrote:No longer launches at all since benvanik/xenia@b80a028
https://github.com/benvanik/xenia/commit/b80a02858908e72ebae1897b8ddb61b54aa2df58.
Exits immediately with errors below.[image: image]
https://cloud.githubusercontent.com/assets/13973537/9570399/7566889e-4f58-11e5-9c5a-362f6c314a02.pngd> 00000024 MmFreePhysicalAddress(0, BF6F6000)
X> 00000024 undefined extern call to 82B67694 ObDeleteSymbolicLink
G> 00000008 Dispatching GPU interrupt at 826BB720 w/ mode 0 on cpu 2—
Reply to this email directly or view it on GitHub
https://github.com/xenia-project/game-compatibility/issues/148#issuecomment-136223482
.
Awesome :)
In that case:
--ignore_undefined_externs=true--ignore_undefined_externs=falseSince the extern call errors will eventually be warnings, I'm assuming the latter is more accurate. In either case, State-Title should be removed for now.
A crash is very different than an assert - we shouldn't conflate the two.
Crashes are bad memory accesses and such. Asserts are unimplemented
functionality.
On Mon, Aug 31, 2015 at 06:44 Austin Greca [email protected] wrote:
Awesome :)
In that case:
- --ignore_undefined_externs=true
- _State-Load_ _State-Crash_
- --ignore_undefined_externs=false
- _State-Crash_
Since the extern call errors will eventually be warnings, I'm assuming the
latter is more accurate. In either case, _State-Title_ should be removed
for now.—
Reply to this email directly or view it on GitHub
https://github.com/xenia-project/game-compatibility/issues/148#issuecomment-136375659
.
Hangs on intro videos with benvanik/xenia@720f8b0
Using https://github.com/xenia-project/xenia/pull/1150/commits/2511bd5288ff0e6ea65a1686a1f1eed87240d0b9 it gets past the intro videos and seems to wait around at "Signing into gamer profile..." and eventually crashes/closes.

Might consider investigating this further.
Now it just stays on that screen without crashing on anything. There're these two repeating lines in the log file:
_!> 00000004 undefined extern call to 82B67464 KeSaveFloatingPointState_
_!> 00000004 undefined extern call to 82B67474 KeRestoreFloatingPointState_
Looks like we got an unimplemented feature here
Running the game on xenia-project/xenia@b8d1bb74 and modifying the code to disable game profiles as the game requires these to get into the main menu and the game actually works. It can be very strange and buggy, but you can get into gameplay and possibly finish it. I haven't been bothered to get that far yet since the game runs very slow.
Video: https://www.youtube.com/watch?v=ukSJOfUcgCg
state-gameplay, kernel-unimplemented-feature, gpu-slow, gpu-shader-errors
@OgnistyPoland https://github.com/xenia-project/game-compatibility#reportissue-guidelines
Tested on xenia-project/xenia@112c66d
Plays through the intro and makes it to the title screen, but get's stuck trying to sign-in the user profile and can't make it to the main menu




state-title
Tested on https://github.com/xenia-project/xenia/commit/9418f3f2c5fb3b98421cca7f71506bc02fa48735
None?



state-gameplay
Most helpful comment
Using https://github.com/xenia-project/xenia/pull/1150/commits/2511bd5288ff0e6ea65a1686a1f1eed87240d0b9 it gets past the intro videos and seems to wait around at "Signing into gamer profile..." and eventually crashes/closes.
Might consider investigating this further.