Galacticraft: Description planets \ moons

Created on 8 Apr 2015  路  15Comments  路  Source: micdoodle8/Galacticraft

Actually, it is a defect or how it should be?
And if a defect, please make the possibility of writing descriptions for add-ons.

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1.8+

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It's a defect / incomplete.

It's a defect / incomplete.

When to add a description of the planets?

Need descriptions =)

Yes. I'm looking at this. It's not easy, there is only limited space in the GUI.

Hmm, I think you can do this:

gui.(name of the selected planet \ moon \ star).desc = description
And most likely better to increase the information window
Or do Gui window:
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This is a pretty GUI. But I will point out, the planet is not square...

Well, instead of round planets use the registered image for the planet \ moon.
If necessary, I can make a sketch GUI window.

If necessary, I can make a sketch GUI window.

Yes please, sounds great.

@radfast
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If the lang file does not contain descriptions - do not display on the screen.

nice job, thank you it helps a lot.

  1. I agree with you about a summary description top right. As much information as possible should come from in-game data, not .desc text. I might even add more in-game data.
  2. We might look at just a symbol or a tick for breathable atmosphere, less text is better.
  3. Some of these descriptions - especially gui.[name].information.desc will be too long - I don't want to include so much text in the main .lang files. So I'm thinking a new .lang file in a folder named galacticraftcatalog. Translating galacticraftcatalog will be optional and the translation style can be different - maybe the translators can find information about the planet in their own language on Wikipedia or somewhere else, or maybe they want to write a shorter or longer text in their language.

I am also thinking about merging all galacticraftmoon .lang files into galacticraftcore, and merging galacticraftmars and galacticraftasteroids .lang files into one.

  • I will add a celestial body boolean field .unexplored. If true, no description will be shown, only a "this planet is unexplored" message. Add-on authors can create in-game conditions which switch that to false. Do you think this unexplored data needs to be saved per player? Or do you think if one player discovers a planet, the whole world knows immediately?

Did you make a configuration for enable \ disable save per player.

OK we can do it like this: CelestialBody.setExplored(EntityPlayerMP) and CelestialBody.setExploredAll().

I'm planning to add something like this in 1.8.9

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