Running the build task on 100's of components can be extremely slow. Some people are reporting build times around the half-hour mark - see issue #169
Needs improvement, possibly in conjunction with a smarter parsing system for incremental updates rather than full tree re-render.
Have around 267 components so far and havent really seen any issues. Granted I haven't as yet set any contexts on all of them yet.
This is an issue. My projects are based on Atomic Design and have about 800-1500 components each.
Fractal 1.x is building those in about 5-7 minutes.
Very long if you try to fix someting specific on the production build.
Hope that in fractal 2.x performance will be a thing.
https://github.com/juanfran/gulp-multi-process/blob/master/index.js
This might be helpfull for moving things forward with fractal, it's a gulp implementation of spawning child processes.
Most helpful comment
This is an issue. My projects are based on Atomic Design and have about 800-1500 components each.
Fractal 1.x is building those in about 5-7 minutes.
Very long if you try to fix someting specific on the production build.
Hope that in fractal 2.x performance will be a thing.