Describe the bug
OTF font is replace _words_ in my buttons.... 
TTF works as expected, however the "g" and "y" get cut off.
This is what the TTF files do (https://github.com/Vaberer/Font-Awesome-Swift/issues/20) however it is NOT RESOLVED. Their fix does not work.
To Reproduce
Apply font to any project
Expected behavior
I would expect the UNICODE to work, but be able to type words
Version and implementation
Version: Font Awesome 5 (900)
....if this is the way it is supposed to work, is there a way I can export Font Awesome without to apply "-xx" after the name, like do "bell-xx","phone-xx" so I can use it like TTF???
Hi!
Thanks for being part of the Font Awesome Community.
You can just use the ttf file, but I have another question: I guess it happens because your application is using Font Awesome as a regular font, while it should only be used for icons. Is it possible to change your applicaiton approach?
The TTF has letters cut off [_g, j, q, y, p_] at the bottom. Again OTF works, but changes words into icons, not just unicode. Any idea how to compile FA with "[faname]-xxx" as OTF??? That solves the problem!!!

I understand the idea it "should" be used for icons, but this approach is WAY BETTER and I could use it for Labels, Entries, and everywhere else.
Situation -- A
Current:
<Button Text="Log In  " Command="{Binding LogInCommand}" />
///....that was easy 馃憤 
Situation -- B
Custom Control
More coding is needed,
Works for Buttons only; only 1 icon and no Labels, Entries, etc. 馃憥 
<Grid>
        <Grid.ColumnDefinition>
                <ColumnDefinition width="*" />
                <ColumnDefinition width="*" />
        </Grid.ColumnDefinition>
        <Label grid.column=0 Text="{Binding Text}"  />
        <Label grid.column=1 Text="{Binding Icon}"  />
        <Button Command="{Binding EventCommand}"  />
</Grid>
public class FontAwesomeButtonModel
{
        public string Text { get; set; }
        public string Icon{ get; set; }
        public Command EventCommand { get; set; }
}
public class MyViewModel {
        FontAwesomeButtonModel _loginButton;
        public FontAwesomeButtonModel LoginButton
        {
                get => _loginButton;
                set => SetProperty(ref _loginButton, value);
        }
        FontAwesomeButtonModel _backButton;
        public FontAwesomeButtonModel BackButton
        {
                get => _backButton;
                set => SetProperty(ref _backButton, value);
        }
        public MyViewModel()
        {
                LoginButton = new FontAwesomeButtonModel()
                                        {
                                                ...work work work
                                        };
                BackButton= new FontAwesomeButtonModel()
                                        {
                                                ...work work work
                                        };
        }
-_Step 4. Add to View [ dependent on # of buttons on view ]_
<ContentPage ..... xmlns:Fa="clr-namespace:myApp.Controls">
<Fa:FontAwesomeButton ... { Bindings } ...>
</ContentPage>
[DONE ~~ repeating steps 3 and 4]
Hi,
I understand the idea it "should" be used for icons, but this approach is WAY BETTER and I could use it for Labels, Entries, and everywhere else.
I understand that if you use Font Awesome as a font you can save some markup, but it is a workaround. I understand that ligatures are breaking your use case, but they are a feature of our OTF font.
I think that this is a general question, like "how I can disable ligatures in an .otf file?" and you probably need an .otf editor to remove that feature.
Maybe this can help you: https://stackoverflow.com/questions/43315957/how-to-remove-ligatures-from-a-font-using-fontforge
Smile! ...because you're my new favorite person!!!!
Thanks, that did the trick
You're welcome, glad it helped 馃憤
I am using Font Awesome with Xamarin, and I updated Font Awesome to Version 5.12.0. I noticed that the following still happen (bottom text cutoff):
The TTF has letters cut off [_g, j, q, y, p_] at the bottom. Again OTF works, but changes words into icons, not just unicode. Any idea how to compile FA with "[faname]-xxx" as OTF??? That solves the problem!!!
Is that with the OTF file?
OTF doesn't have the letters cut off, but missing icons in iOS and Android....UWP is good
Here's a script
XAML VIEW
    <ContentPage.Content>
        <StackLayout>
            <Label x:Name="IconTotal" />
            <ScrollView>
                <StackLayout x:Name="IconTester"></StackLayout>
            </ScrollView>
        </StackLayout>
    </ContentPage.Content>
C# BACK END
public TestIcons ()
{
    InitializeComponent ();
    int counter = 0, total = 0;
    StackLayout stack = new StackLayout() { Orientation = StackOrientation.Horizontal, Margin = 10 };
    var fields = typeof(Icons).GetFields();
    foreach (var x in fields)
    {
        var button = new Button() { Text = x.GetValue(null).ToString(), WidthRequest = 40, FontSize=20 };
        var label = new Label() { Text = x.Name, WidthRequest=160 };
        stack.Children.Add(button);
        stack.Children.Add(label);
        if(x.Name[0] != '_') total++;
        counter++;
        if (counter == 5)
        {
            IconTester.Children.Add(stack);
            stack = new StackLayout() { Orientation = StackOrientation.Horizontal, Margin = 10 };
            counter = 0;
        }
    }
    IconTotal.Text = "Total: " + total.ToString();
}
_I know I didn't need the view and could have done in all code, but oh well._ :)
I tried both TTF and OTF, but both got the same text cutoff problem when I included icon(s) in buttons
I'm on version 4.7.0 2016
OTF works, but if your button or text is "Student Locker" it will change to "Student [_LOCK ICON_]er".
To resolve this -- I had to clean out the ligatures with FontForge (free), kind of tricky. There is a MENU item that looks like the letter edit. When you go through the MENU the same screen will give you an option to remove it. It's like a check box or something