Hi, today I launched the core and noticed the characters are glitched when using the latest build ea1278e. Reverting to a previous backup build from november 2020 solved the issue.

RetroArch 1.9.0 Windows 10 x64
RA video driver set to glcore
flycast at default core settings
GTX950 with latest nvidia drivers
Seems to happen when not using per-pixel alpha sorting, thanks for the report, i'll search for the faulty backport
looks like the mali 400/450 fix is at fault : https://github.com/libretro/flycast/commit/3592cad227a503d2246c3e77c8f1b3c66d65550c
Seems to happen when not using per-pixel alpha sorting, thanks for the report, i'll search for the faulty backport
Thank you too! :)
mali400/450 fix reverted, it should be ok now
mali400/450 fix reverted, it should be ok now
Thanks!
Glitched characters in MvC 2 re appeared with build f3a7d61 !
UPDATE:
Problem is present when using a GTX950, but not when trying with an Intel HD Graphics 610 laptop.
Both systems set to glcore video driver.
Yeah, looks like 574d009 reintroduced the guilty Mali fix again, weirdly enough I can't replicate in some games previously affected by this (MvC2 displays fine for example for me), SFA3 is a mess however with GL + per-strip/triangle alpha sorting:


With default settings and glcore driver, MvC2 seems affected with my nvidia GPU.

Issue fixed in ddb617a
Thanks @bslenul !