Flutterfire: [all] Add Linux and Windows support

Created on 19 Feb 2020  路  4Comments  路  Source: FirebaseExtended/flutterfire

Options are:

  • C++ SDK
  • Writing / Adopting existing dart-native implementations like firedart.

The second option might be harder but in the long run it might be easier to maintain.

(Related to https://github.com/FirebaseExtended/flutterfire/issues/2029)

enhancement

Most helpful comment

I guess pure Dart implementations would be the way to go then.

All 4 comments

Note the following, from the documentation for that SDK:

Caution: Firebase C++ SDK desktop support is a beta feature. This feature is intended only for workflows during the development of your game, not for publicly shipping code.

I.e., it's an SDK for testing mobile games on desktop, rather than a desktop SDK.

I guess pure Dart implementations would be the way to go then.

If we decide(e.g. I am planning to work on this) to tackle this, should we create separate issues per product and work on them accordingly?

@salihgueler I think one meta issue and discussion in the PR would work as well but It's not up to decide. How do you plan to implement it?

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