Hi,
When creating a FlareActor "dynamically" I'm seeing at the beginning a brief flash of what I guess is the last frame of the animation. This does not happen when using FlareActor in a normal way.
This works:
@override
Widget build(BuildContext context) {
return Container(
child: Column(
children: <Widget>[
SizedBox(
width: 300,
height: 300,
child: FlareActor(
'animations/success.flr',
animation: 'Untitled',
snapToEnd: false,
),
)
],
),
);
}
This doesn't work:
@override
Widget build(BuildContext context) {
var children = <Widget>[];
if (_showAnimation) {
children.add(SizedBox(
width: 300,
height: 300,
child: FlareActor(
'animations/success.flr',
animation: 'Untitled',
snapToEnd: false,
),
));
}
return Container(
child: Column(
children: children,
),
);
}
I'm using 1.5.0, also happens with 1.3.13.
To replicate just use this Flare: https://www.2dimensions.com/a/pollux/files/flare/success-check
And this example code:
import 'package:flutter/material.dart';
import 'package:flare_flutter/flare_actor.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
bool _showAnimation = false;
@override
void initState() {
Future.delayed(Duration(seconds: 2), () {
setState(() {
_showAnimation = true;
});
});
super.initState();
}
@override
Widget build(BuildContext context) {
var children = <Widget>[];
if (_showAnimation) {
children.add(SizedBox(
width: 300,
height: 300,
child: FlareActor(
'animations/success.flr',
animation: 'Untitled',
snapToEnd: false,
),
));
}
return Container(
child: Column(
children: children,
),
);
}
}
Got the same issue, also had it on 1.3.12, please any response?
We'll take a look soon!
Same here,
But I think it is a cover image.
Also getting this, makes the whole animation look jagged
Any progress on that one? We just have all flare code commented out cause of that. :(
We've made numerous updates, please test with dev or master channel of both Flare and Flutter. On master, the latest looks like this:
https://drive.google.com/file/d/17Vst8-y33zMYfx1wSXjYhybsEYe1Gy9l/view?usp=sharing
I believe the flashing has been fixed.
Fixed for me, thank you!
When do you think we could see these changes on pub?
I've been using this workaround on pub: set the actor's opacity to 0 in design mode, then key the actor's opacity to 1 at the start of each animation. The "flash" will presumably still occur but it will be invisible.
The changes are now on pub with version 1.5.1.