Filament: Matching IBL intensity to Blender Environment Texture strength?

Created on 19 Sep 2019  路  3Comments  路  Source: google/filament

I'm trying to match a scene as much as possible between Blender and Filament. I'm wondering if someone knows how I can map the strength value of the Background node to the IBL intensity value of Filament?

The Blender docs don't tell me what unit is used:
https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/background.html?highlight=background

If I'm correct, Filament uses _Luminance_ for this?
https://google.github.io/filament/Filament.md.html#lighting/units

Most helpful comment

The easiest thing to do to match Blender is to set your camera parameters in Filament so that the exposure is 1. To achieve this use the following settings:

ISO: 100
Aperture: 1.0
Shutter speed: 1.2

With these settings you should be able to use the same strength/intensity as Blender. You can effectively think of these settings as a way to stop using physical light units.

All 3 comments

The easiest thing to do to match Blender is to set your camera parameters in Filament so that the exposure is 1. To achieve this use the following settings:

ISO: 100
Aperture: 1.0
Shutter speed: 1.2

With these settings you should be able to use the same strength/intensity as Blender. You can effectively think of these settings as a way to stop using physical light units.

Thanks @romainguy that's perfect.

Does this work the same with the light values that are used in Blender? (I thought they used different units).

If you use these exposure settings, yes, it should work.

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