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_pls don't_
As the title says.
This can be made as an extension of the existing card priority mechanism.
Ok. PRs accepted.
Now that I think about it again, this feature might not be really useful. Most of the time, the card type matters so much that critical hits might not even be able to compensate the difference - for example, a critting Buster card never gains NP.
I guess I'll close this, at least until I can figure out a prioritization mechanism that is deterministic enough for actual usage.
Most helpful comment
Ok. PRs accepted.