please provided as much info as you possibly can,
like the classes to look at for mixins, which arguments are important
and link to a separate issue if it gets too much
String message, ServerPlayerEntity player | #26DamageSource damageSource, ServerPlayerEntity player, String deathMessageplayerplayer, disconnectReasonServerPlayerEntity player, fromDimension, toDimensionvery rough list of things i (might) require for future features
[ ] ItemPickupEvent (as part of the PlayerInteractionEvent package, since it is somewhat a player interaction)
[ ] ItemPickupEvent (as part of the PlayerInteractionEvent package, since it is somewhat a player interaction)
This would ideally be accessible by the client, with some sort of hook into the pickup packet too.
ClientRenderLast() event for rendering overlays
Given that name, I assume you are taking inspiration from Forge's.. which is an awful event to use for overlay rendering. Forge has events specific for overlay rendering that aren't as generic as "render last" that Fabric should provide too. It would be an event that's called for each overlay element being drawn, pre-draw and post-draw.
Unless you mean block overlays in-world.. I derped on this, it's 3am.
No your right, it's a bad forge inspired name, i just added last so its clear what I'm referring to
Assigned myself to open up individual event category issues for the mega issue as we are avoiding those now.
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[ ] ItemPickupEvent (as part of the PlayerInteractionEvent package, since it is somewhat a player interaction)