__EDIT:__ it does compile, this seems to only be an issue in the editor?



moved to https://github.com/fable-compiler/repl2/issues/31, sorry for the spam
Yeah, that's why the "Optimize" function is experimental, it's still missing some replacements ;) I'm not sure if we will follow this path or just disable the option. It seems that many of the FCS optimizations are very focused on .NET and others (like inlining properties) don't have a big performance impact in the generated JS.
At this point it may be better to focus on Fable optimizations, what do you think @ncave?
@alfonsogarciacaro You can make the FCS optimization harder to find, if you think too many people are tripping over it. It would be nice to still be able to access it in some form, at least as a compiler option.
Yes let鈥檚 implement the Konami code 馃槣
@alfonsogarciacaro Let's keep it for now, I'll look into adding this replacement.
Fixed in #1574
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Yes let鈥檚 implement the Konami code 馃槣