Entitas-csharp: Entitas telemetry?

Created on 7 Feb 2018  路  5Comments  路  Source: sschmid/Entitas-CSharp

Hi,

I have a question. When I generate using roslyn compiler and -v flag, at the end it show me a uri:
http://desperatedevs.com/a/entitas.php?u=<sensitive info goes here>
Is the codegenerator sending my usage-statistics to a server?!

Most helpful comment

We need a check mark in the GUI properties in Unity too

All 5 comments

Yes, you can check the compiled DesperateDevs.Analytics.dll. It doesn't send much - OS version and hadrware statistics.

public UserTrackingData()
{
    base["u"] = Environment.UserName + "@" + Environment.MachineName;
    base["d"] = Environment.ProcessorCount + "@" + Environment.OSVersion;
}

But it bothers me too. It also works with a built-in generator, this dll is inside Unity package by default. We have rolled back to 0.45.1 for an "in production" project and use a completely custom Entitas version for our new projects.

@KumoKairo thanks for the response. It's seems to more than just that though, it seems to also report information about the components.
It's unsetteling to me that my (potentially very sensitive) data is sent to some server without notifying/asking for permission, and the source-code is not public information.
@sschmid would it be possible to have an option to disable this?

quick solution:

Edit /etc/hosts or C:\Windows\System32\drivers\etc\hosts and add

127.0.0.1 desperatedevs.com

You can turn off tracking by adding

Jenny.TrackHooks = false

to the properties file.

We need a check mark in the GUI properties in Unity too

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