I'm a beginner when it comes to ECS architecture and it would really help if there were people kind enough to share their techniques or common patterns in ECS framework (like multiple features sharing the same component, handling Game objects with multiple heirarchies etc.)
@mzaks Has created this all though it's not complete yet.
i read it just now. Good stuff. Wish he can finish it :/ would love also other testimonies or learnings from other people who finished a project using ecs and what are the common pitfalls, tips and patterns etc.
We do have a FAQ in the wiki which can serve a similar purpose, but why is that cookbook a separate repository instead of a part of the wiki? The official wiki seems like a much better, more visible and much more easily editable place for this type of content.
Having read all of @mzaks's book, it would awesome if he continues writing it. It would be awesome to have a book that goes more in depth with ECS as there aren't any books (that i could find) written solely for it.
Yeah, yeah, I just wrote another two chapters. Sorry for being so slow, it's just a side project so I return too it only when being kicked 馃榾. Keep kicking me, other wise I will digress into doing some other things 馃槄.
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Yeah, yeah, I just wrote another two chapters. Sorry for being so slow, it's just a side project so I return too it only when being kicked 馃榾. Keep kicking me, other wise I will digress into doing some other things 馃槄.