Generated all the assets on Visual Studio, then placed them into 'build/appx' as suggested on Electron Builder - AppX - Assets
These are the assets files in build/appx
29/09/2018 08:42 AM 168 BadgeLogo.scale-100.png
29/09/2018 08:42 AM 217 BadgeLogo.scale-125.png
29/09/2018 08:42 AM 247 BadgeLogo.scale-150.png
29/09/2018 08:42 AM 276 BadgeLogo.scale-200.png
29/09/2018 08:42 AM 551 BadgeLogo.scale-400.png
29/09/2018 08:42 AM 7,909 LargeTile.scale-100.png
29/09/2018 08:42 AM 10,423 LargeTile.scale-125.png
29/09/2018 08:42 AM 13,265 LargeTile.scale-150.png
29/09/2018 08:42 AM 20,016 LargeTile.scale-200.png
29/09/2018 08:42 AM 57,263 LargeTile.scale-400.png
29/09/2018 08:42 AM 1,430 LockScreenLogo.scale-200.png
29/09/2018 08:42 AM 2,138 SmallTile.scale-100.png
29/09/2018 08:42 AM 2,745 SmallTile.scale-125.png
29/09/2018 08:42 AM 3,247 SmallTile.scale-150.png
29/09/2018 08:42 AM 4,542 SmallTile.scale-200.png
29/09/2018 08:42 AM 10,788 SmallTile.scale-400.png
29/09/2018 08:42 AM 8,311 SplashScreen.scale-100.png
29/09/2018 08:42 AM 10,925 SplashScreen.scale-125.png
29/09/2018 08:42 AM 14,018 SplashScreen.scale-150.png
29/09/2018 08:42 AM 21,458 SplashScreen.scale-200.png
29/09/2018 08:42 AM 61,399 SplashScreen.scale-400.png
29/09/2018 08:42 AM 3,420 Square150x150Logo.scale-100.png
29/09/2018 08:42 AM 4,290 Square150x150Logo.scale-125.png
29/09/2018 08:42 AM 5,308 Square150x150Logo.scale-150.png
29/09/2018 08:42 AM 7,634 Square150x150Logo.scale-200.png
29/09/2018 08:42 AM 19,305 Square150x150Logo.scale-400.png
29/09/2018 08:42 AM 776 Square44x44Logo.altform-unplated_targetsize-16.png
29/09/2018 08:42 AM 22,014 Square44x44Logo.altform-unplated_targetsize-256.png
29/09/2018 08:42 AM 1,651 Square44x44Logo.altform-unplated_targetsize-32.png
29/09/2018 08:42 AM 2,558 Square44x44Logo.altform-unplated_targetsize-48.png
29/09/2018 08:42 AM 1,755 Square44x44Logo.scale-100.png
29/09/2018 08:42 AM 2,315 Square44x44Logo.scale-125.png
29/09/2018 08:42 AM 2,915 Square44x44Logo.scale-150.png
29/09/2018 08:42 AM 3,991 Square44x44Logo.scale-200.png
29/09/2018 08:42 AM 9,204 Square44x44Logo.scale-400.png
29/09/2018 08:42 AM 596 Square44x44Logo.targetsize-16.png
29/09/2018 08:42 AM 951 Square44x44Logo.targetsize-24.png
29/09/2018 08:42 AM 1,255 Square44x44Logo.targetsize-24_altform-unplated.png
29/09/2018 08:42 AM 15,141 Square44x44Logo.targetsize-256.png
29/09/2018 08:42 AM 1,316 Square44x44Logo.targetsize-32.png
29/09/2018 08:42 AM 1,978 Square44x44Logo.targetsize-48.png
29/09/2018 08:42 AM 1,451 StoreLogo.backup.png
29/09/2018 08:42 AM 2,740 StoreLogo.scale-100.png
29/09/2018 08:42 AM 3,450 StoreLogo.scale-125.png
29/09/2018 08:42 AM 4,228 StoreLogo.scale-150.png
29/09/2018 08:42 AM 5,973 StoreLogo.scale-200.png
29/09/2018 08:42 AM 15,100 StoreLogo.scale-400.png
29/09/2018 08:42 AM 3,633 Wide310x150Logo.scale-100.png
29/09/2018 08:42 AM 4,579 Wide310x150Logo.scale-125.png
29/09/2018 08:42 AM 5,711 Wide310x150Logo.scale-150.png
29/09/2018 08:42 AM 8,311 Wide310x150Logo.scale-200.png
29/09/2018 08:42 AM 21,458 Wide310x150Logo.scale-400.png
This is build in my package.js
"build": {
"productName": "MyApp",
"appId": "DevName.MyApp",
"appx": {
"identityName": "DevName.MyApp",
"publisher": "...",
"publisherDisplayName": "DevName",
"applicationId": "DevName.MyApp"
},
"win": {
"target": "appx"
}
}
However I'm getting the following output, and it doesn't seem to find the assets.
• electron-builder version=20.28.4
• loaded configuration file=package.json ("build" field)
• loaded parent configuration preset=react-cra
• writing effective config file=dist\builder-effective-config.yaml
• no native production dependencies
• packaging platform=win32 arch=x64 electron=3.0.2 appOutDir=dist\win-unpacked
• default Electron icon is used reason=application icon is not set
• building target=AppX arch=x64 file=dist\MyApp-1.1.4.appx
• AppX is not signed reason=Windows Store only build
Then of course, I see that .appx and .exe file built with the Electron default icon...
Am I missing something here? :(
The error: "default Electron icon is used reason=application icon is not set" is caused by missing build/icon.ico icon file.
On exe applications: is used everywhere.
On appx applications: is used for the window title bar icon.
@mvbn Thanks for the note on the 'build/icon.ico', however the issue is still happening.
The AppX assets are still not displaying. The default Electron asset's displaying instead.
This is what's happening at the moment.
This is what's expected.
Found a solution. - CC @mvbn
It seems that the latest Electron-Builder sets buildResources default value to assets, which should be the build folder (build) actually. Hopefully the future release corrects this issue, so no one else has to pull their hair out like I did...
Had to set buildResources to build as shown below.
"directories": {
"buildResources": "build"
},
Therefore, the build in my package.js is updated as below.
"build": {
"productName": "MyApp",
"appId": "DevName.MyApp",
"directories": {
"buildResources": "build"
},
"appx": {
"identityName": "DevName.MyApp",
"publisher": "CN=...",
"publisherDisplayName": "DevName",
"applicationId": "DevName.MyApp"
},
"win": {
"target": "appx",
"icon": "icons/icon.ico"
}
}
The app is currently in the progress of 'Certification'. Fingers crossed.
Will let everyone know once the app has been approved and released.
The app is all approved, and the Appx assets seem to be all correctly applied.
Therefore, going to close this ticket.
But hopefully the electron-builder team corrects buildResources default value to build instead of assets, or explain a little more with details on the documentation.
Hey, @vanejung are your logo files stored in "build/appx"? For some reason even after including the buildResources config on my package.json, my app still builds with the default electron-builder icons
Hey, @vanejung are your logo files stored in "build/appx"? For some reason even after including the buildResources config on my package.json, my app still builds with the default electron-builder icons
Sorry for getting back to you late. @MehediH Did you manage to get a solution in the end? or still experiencing the problem?
Found a solution. - CC @mvbn
It seems that the latest Electron-Builder setsbuildResourcesdefault value toassets, which should be the build folder (build) actually. Hopefully the future release corrects this issue, so no one else has to pull their hair out like I did...
Had to setbuildResourcestobuildas shown below."directories": { "buildResources": "build" },Therefore, the
buildin mypackage.jsis updated as below."build": { "productName": "MyApp", "appId": "DevName.MyApp", "directories": { "buildResources": "build" }, "appx": { "identityName": "DevName.MyApp", "publisher": "CN=...", "publisherDisplayName": "DevName", "applicationId": "DevName.MyApp" }, "win": { "target": "appx", "icon": "icons/icon.ico" } }The app is currently in the progress of 'Certification'. Fingers crossed.
Will let everyone know once the app has been approved and released.Nice find. In the docs they suggest the
buildfolder is something you can name whatever you want...
@daniellizik Yeah.. The documentation sounded like buildResources default value is build.
My Mac version automatically picked up build folder without needing to specify buildResources like I had to on the Windows version. It was a very weird one.
@vanejung ah, awesome thank you! this worked for me
Most helpful comment
Found a solution. - CC @mvbn
It seems that the latest Electron-Builder sets
buildResourcesdefault value toassets, which should be the build folder (build) actually. Hopefully the future release corrects this issue, so no one else has to pull their hair out like I did...Had to set
buildResourcestobuildas shown below.Therefore, the
buildin mypackage.jsis updated as below.The app is currently in the progress of 'Certification'. Fingers crossed.
Will let everyone know once the app has been approved and released.