Dynmap: All grass blocks colored as plains texture | Spigot 1.14.1

Created on 19 May 2019  路  6Comments  路  Source: webbukkit/dynmap








Server Information

  • [x] Latest Bukkit Plugin

    • Version: Built commit 34738a7


  • I can reproduce this issue consistently

    • [x] In Multiplayer

    • [x] After deleting/renaming the DYNMAP folder

  • [x] I have searched for this issue previously and it was either (1) not previously reported, or (2) previously fixed and I'm having the same problem.
  • [ ] I am crashing and can provide my crash report(s)
  • I have tried the following diagnostics;

    • [x] Re-rendered missing chunks using /dynmap fullrender

    • [x] Cleared cached tiles using /dynmap purgeworld [world] (especially if using a map from an older version)

    • [x] Deleted/Renamed the dynmap folder to regenerate configs and files fresh

    • [ ] Tested using the 'HEAD' version from dynmap.us/builds (these are stable to use)

    • [x] Rechecked the Minecraft Server and Webserver Config (If using an external Webserver)




Issue Description

Hello! When building the Dynmap from recent commits (1.14), i'm seeing a weird issue when rendering biomes. All biomes' grass blocks appear the same color as the plains grass block.
You can see a Plains and a Jungle biome, both with the same grass block.
This didn't happen on 1.13.2, so i'm not sure what changed that could cause this.
Any help is appreciated!

Reproduce Steps

  1. Render a Dynmap world
  2. Enjoy!








    Additional Information

https://imgur.com/a/Kp68hCs

Bug Fixed

All 6 comments

Sorry about that, (maybe) reopening soon, accidentaly published the issue before even editing or viewing the template
Edit: Issue is properly filled in now, sorry bout that

I'm having the same issue on Spigot version git-Spigot-01d0f04-455023c using the Dynmap-HEAD-spigot.jar build (commit f69ce76).

It seems to be happening with both newly generated and upgraded worlds. I tried resetting all of Dynmap's configuration, but to no avail.

I also noticed that all water is now rendered with a very dark blue color.

https://i.imgur.com/EubPwST.jpg

Should be fixed in v3.0-beta-4 release that just dropped (or latest dev builds)

Will start testing soon, but quick question, does this require a rerender of the world?

Yep

Fixed!

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