On the 1.14-pre5 pre-release on spigot, Dynmap is broken.
[17:18:22] [Server thread/INFO]: [dynmap] Loading dynmap v3.0-beta-3-160
java.lang.IllegalArgumentException: Error initializing dynmap - bukkit version incompatible!
at org.dynmap.bukkit.helper.BukkitVersionHelperGeneric.(BukkitVersionHelperGeneric.java:159) ~[?:?]
at org.dynmap.bukkit.helper.BukkitVersionHelperCB.(BukkitVersionHelperCB.java:45) ~[?:?]
at org.dynmap.bukkit.Helper.getHelper(Helper.java:46) ~[?:?]
at org.dynmap.bukkit.DynmapPlugin.onLoad(DynmapPlugin.java:780) ~[?:?]
at org.bukkit.craftbukkit.v1_14_R1.CraftServer.loadPlugins(CraftServer.java:352) [spigot-1.14-pre5.jar:git-Spigot-6dbf995-364b6fb]
at net.minecraft.server.v1_14_R1.DedicatedServer.init(DedicatedServer.java:194) [spigot-1.14-pre5.jar:git-Spigot-6dbf995-364b6fb]
at net.minecraft.server.v1_14_R1.MinecraftServer.run(MinecraftServer.java:749) [spigot-1.14-pre5.jar:git-Spigot-6dbf995-364b6fb]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_201]
The way lighting is done in the game has changed completely, textures have changed. So it may be a while before a fully compatible update is released.
I really want 1.14 :(
most of us want the latest and greatest, but there are more changes in 1.14 that will need significant changes to Dynmap to support. The new blocks and the renaming of quite a few vanilla blocks. Take a look at the full list of changes. https://www.minecraft.net/en-us/article/village---pillage-out-today-bedrock
If you're testing 1.14 on a server and have feedback on what might not be working, that would help the devs. I would highly discourage using 1.14 for any live player usage for at least a few weeks or when most plugins have been upgraded.
Starting to look at this now - I'll post here when there is a dev build for folks to try. Spigot 1.14 is still development level itself, so don't be too shocked if things go from broken to working and back a bit while it is getting to a release level :)
This is amazing thing! I really want this on my server! Even it wount work superstable pls make it possible on 1.14))
I'm a real fan of Dynmap. It is a fixed part of our server. And very grateful that mikeprimm always takes time to update it. Dynmap is next to Worldborder an important part of every good server. Thank you mikeprimm for that :)
most defanitly need dynmap for our server...we got most of the plugins updated and ready to transfer builds with schems to a new 1.14 world and we would love to have a working dynmap to migrate with us
I'm hitting some issues with API behavior on Spigot 1.14 (specifically, the loadChunks with generate=false seems to be acting like generate=true, which causes unbounded world growth during renders). Need to see if I can get that fixed by Spigot team, but do NOT use latest dev build on 1.14 to do renders until I report otherwise.
im having trouble even getting dynmap to load up on 1.14...the only jar i found is the dynmap v3.0-beta-3-160 and thats the 1.13 NOT 1.14...now i understand theres an issue on worldedit, they addeda new block caled stone slab as regular stone and made smooth_stone_slab as new block please tell me where you got the working dynmap jar for 1.14, id like to try it myself
@mikeprimm I noticed with 1.14R01 that chunk loading seems to be slower than 1.14Prerelease 5. That might be why. https://bugs.mojang.com/browse/MC-149178
Yep - cannot speak to that, but there is a Bukkit/Spigot API I depend upon that has been around since Bukkit beta days that isn't working as expected: it works, in that it loads the chunks, but it doesn't work in that it generates the chunk if it doesn't exist yet versus respecting the fact that I asked it to only give me the chunk IF it is already generated (and not load/generate it otherwise). This is REALLY critical to me, since I don't have another good way to know which chunks exist vs don't exist, and the act of trying to 'flood fill' across the existing world without causing it to grow unboundedly is completely dependent upon this behavior working. I'm giving some thought to how to work around it - which mostly involves abandoning the Spigot API and hacking straight into the server internals, when it comes to chunk loading - but I'd REALLY like to avoid doing that....
Maybe just report the issue here? https://hub.spigotmc.org/jira/secure/Dashboard.jspa
Probably better to get it fixed in the api instead of finding ugly workarounds.
OK - issue reported - I put some work into the API bug, but no fix there yet.
I've got a build with a passable workaround - at least one that prevents the fullrender from unboundedly growing the world being rendered. Feel free to give it a try - understand that it is lightly tested, and I haven't finished adding the new 1.14 blocks (I've added the wood-specific signs but nothing else yet).
https://dynmap.us/builds/dynmap/Dynmap-3.0-SNAPSHOT-spigot.jar
God bless you
I have tested the version. the following error occurs in the console. Is this a serious bug?
That's an interesting one - shouldn't be 1.14 specific, but haven't heard of it before: tied to showing worldborder on map and there being fully unloaded worlds. Check new build at same URL for what should fix it.
O.k. the error did not occur after the exchange of the .jat file.
But it's still too early to use, the rendering is controlled since the exchange

i only typed /dynmap radiusrender 200..now it renders outside the border without realizing it.
I've been able to repeat it again and again the problem.
if you type /dynmap radiusrender 200 then it will not only render the 200 blocks around you. It also renders without a destination outside the worldborder.
I had to take dynmap out again... he started rendering everything out of the worldborder. I'd rather wait a little longer until the problem is fixed.
I hope to see new commits
world border doesn't block rendering - never has - it blocks player movement (and, if you are using the WorldBorder mod, which I need to assume given your circular border - since vanilla world border is only a square). Dynmap isn't 'WorldBorder aware', even though WorldBorder is Dynmap-aware (they publish the border marker into Dynmap), so the notion that a WorldBorder border is going to affect Dynmap rendering isn't accurate. Are you sure WB filling and trimming is working right with 1.14?
I'm getting Can't keep up! Is the server overloaded? Running 11249ms or 224 ticks behind with the jar when full rendering. I'm on a 3gb hosted server. Is this a mojang issue?
Yes s3719046 it is a bug identified by Monjang. It will be fixed in 1.14.1 release
mikeprimm I make a complete map with / wb trim and / wb fillrender and will then post the result here
I get the following error after plugging it into the server from the browser:
Web files are not matched with plugin version: All files need to be same version (3.0-SNAPSHOT-179) - try refreshing browser cache (shift-reload)
I am able to get past this by deleting the entire dynmap folder, or renaming it really.
**I've had it rendered for eight hours now.
My procedure:
1st /wb world fill 20 208
2nd /wb world trim 5000 208
3rd /dynmap fullrender world:flat
as you can see it creates a double outer wreath
The inner wreath would be o.k. the outer wreath is generated incorrectly**

Any chance with 1.14 it will be compatible with Fabric?
Blueeyestar, Are you sure that is Dynamaps (Dynmap-3.0-SNAPSHOT-spigot.jar) problem for me as well?
Because it isn't finished yet but doesn't look to much round to me..
WorldBorder (1.9.9 beta) might be faulty on 1.14
Also I had to remove LP (LuckPerms-Bukkit-4.4.17)to make it work (might be because I din't setted up LuckPerms = it was on stock)
Also "but gives errors in console about unloading chunks when pregenerating a world." is true https://www.spigotmc.org/wiki/spigot-1-14-plugin-compatibility-list/
How small was your radius??????????? 500 ?? So my map had a radius of 4500 block.
But I can reassure everyone. if you had a cleanly rendered map in 1.13.2 you just have to replace the dynmap.jar file in 1.14 and everything stays the same and is 100% functional.
The developer of WB said "Running a Spigot 1.14 build, for now you'd be safer running WorldBorder 1.9.0 due to that error.."
Somehow my servers's TPS dropped to 10.4 and players experienced a huge lag after I loaded Dynmap snapshot 3.0. Never a issue before when I use it on 1.13.2 server
We have a very good root server (1.14), but unfortunately I have to say that our TPS values also sink into the basement with Dynmap 13 TPS Without Dynmap 20 TPS. We decided to play without Dynmap for the time being. The developers still need time which is understandable because they do a good job. thanks again for that :)
The 1.14.1 pre is now out. and you can also see that there are a lot of problems with the 1.14 which is why rendering as well as loading with the dynmap caused problems. these should probably be fixed with the next version. So just wait for the 1.14.1. Then the world will look better then...also with the Dynamp... The Dynmap programmers are doing mega good work..they can't help the bugs of the 1.14
For all those who want to read why the Pc is overloaded and why they have problems with the Dynamp here the link --> https://minecraft.gamepedia.com/Java_Edition_1.14.1_Pre-Release_1
1.14.1 pre 1 is a promising fix. Not seeing the same chunk issues as 1.14 Vanilla. Performance is up a bit too. However they broke 1.14.1 pre with a nasty bug that crashes the server when unloading entities. So it’s a good start.
I have also noticed that Dynmap fullrender doesn't really seem to finish. It seems to stall out and no longer process tiles after a certain amount of time. Restarting the server restarts the render.
New build with a new workaround - https://dynmap.us/builds/dynmap/Dynmap-3.0-SNAPSHOT-spigot.jar - please give it a look!
OK - still loads of problems I cannot work around: any of the chunk loading APIs I've tried are poor performing, and none of the chunk loaded with them seem to be unloaded by the unload APIs (or, even the ones that are supposed to 'automatically' unload, like getChunkAt(x, z) show as unloaded but perform terribly and leak memory worse than just keeping the chunks loaded.
Basically, right now, I cannot find a way to use the Spigot APIs to load and unload chunks without massive memory and performance issues. I'm going to look in to options to completely bypass the normal chunk loading system to access the chunk data I need to render - we'll see how that goes, but I'm kind of out of options here....
Keep up the good work! The fact you have a 1.14 version when Spigot hasn't officially released a 1.14 version is a testament to your work.
Looking forward to more.
maybe wait a few days for 1.14.1 is released the chunk load function is a real bug from mojang self wat is going to be fixed when 1.14.1 is released
Yeah I also noticed significant memory leaks and slowdowns, I assume while loading chunks. It also happens without dynmap, just much slower. I'm hoping 1.14.1 will fix those issues, but I still see one open bug report about memory leaks still not fixed in 1.14.1-pre1
Spigot and paper 1.14.1 were released, now there is a message that the bukkit version is now incompatible. The bug sadly wasn't fixed though.
Thanks for continuing to update this great plugin!
OK - highly experimental dev update here - https://dynmap.us/builds/dynmap/Dynmap-3.0-SNAPSHOT-spigot.jar - 1.14 specific support for directly reading chunk data vs using the malfunctioning chunk loading APIs. My initial testing shows it to be better performing and memory stable than using the existing broken APIs.
Putting the new update on lets see how this goes!
Just spun new update - 1.14.1 and 1.14 should both work, and both use direct chunk data reading.
I get the following when trying to boot a test 1.14.1 server (Paper-1.14-b20.jar) and dynmap:
java.lang.IllegalArgumentException: Error initializing dynmap - bukkit version incompatible!
at org.dynmap.bukkit.helper.BukkitVersionHelperGeneric.
at org.dynmap.bukkit.helper.BukkitVersionHelperCB.
at org.dynmap.bukkit.Helper.getHelper(Helper.java:50) ~[?:?]
at org.dynmap.bukkit.DynmapPlugin.onLoad(DynmapPlugin.java:785) ~[?:?]
at org.bukkit.craftbukkit.v1_14_R1.CraftServer.loadPlugins(CraftServer.java:357) ~[paper.jar:git-Paper-20]
at net.minecraft.server.v1_14_R1.DedicatedServer.init(DedicatedServer.java:216) ~[paper.jar:git-Paper-20]
at net.minecraft.server.v1_14_R1.MinecraftServer.run(MinecraftServer.java:843) ~[paper.jar:git-Paper-20]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_211]
Running your latest build and getting this spammed in my console over and over:
[dynmap]: Section 16 above world height 256
I'm running an Amplified Biome world newly generated for 1.14.
@SpecialistSix You need at least build 184 for 1.14.1 support
where can I find the download for the last build?
thank you
Does the new revision not currently render water? Getting some really weird issues here @ http://n0grief.com:8123 here's a gayzo click
Thanks, the newest Spigot snapshot is working fine with the most recent
version of Paper - great work!
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Does the new revision not currently render water? Getting some really
weird issues here @ http://n0grief.com:8123 here's a gayzo
https://gyazo.com/44bee099e091be3c61ea4ef0f4c1963a—
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in the dynmap the houses of flat view have no roof !!

@Blueeyestar
mikeprimm did say
I haven't finished adding the new 1.14 blocks
So that'd be my guess on that.
The new version on 1.14.1 works very well for me, aside from what I think is just caching on my web server
The 'raw' chunk data handling probably still has some issues with the translation of 1.13+ specific chunks, probably for multi-state blocks like stairs, fences, or water - I'll give it a look when I get home tonight.
@mikeprimm Didn't some of the existing blocks change ID? Most of the missing blocks seem to be stairs, I think the pointers got changed in 1.14
You really are the best mikeprimm :) Thanks for always doing this for us
@Blueeyestar thanks! Having you folks testing things so quickly helps a lot - I'm always so time constrained (job and all) that it can be hard to do as thorough scenario testing as I would prefer to do.
I'll be home in 3-4 hours, and will probably have more updates within a couple hours of then. Stay tuned here - I'll post when there is a new dev build (new build, same URL as before).
Thanks man! Unfortunately after player feedback, I just reverted back
Paper to 1.13.2 - people were complaining of horrendous lag when picking up
or storing a block and the server console was full of 'can't keep up is
player moving too fast' errors. Womp womp. Appreciate you keeping your
plugin healthy, though!
On Tue, May 14, 2019 at 1:27 PM mikeprimm notifications@github.com wrote:
@Blueeyestar https://github.com/Blueeyestar thanks! Having you folks
testing things so quickly helps a lot - I'm always so time constrained (job
and all) that it can be hard to do as thorough scenario testing as I would
prefer to do.I'll be home in 3-4 hours, and will probably have more updates within a
couple hours of then. Stay tuned here - I'll post when there is a new dev
build (new build, same URL as before).—
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OK - new build - should be working pretty well on 1.14 and 1.14.1. Confirmed that water and steps and such should be rendering OK, so let me know if this isn't the case.
https://dynmap.us/builds/dynmap/Dynmap-3.0-SNAPSHOT-spigot.jar - make sure it is build 185 or later :)
:D Thanks so much for all your hard work.
@mikeprimm you're amazing! Will load it up and test things out now! :)
The roofs and steps are now displayed again :) but I have a question...why is the water so dark..in the old version it was blue with turquoise and you could see the waterbiome well.
And the smooth stone steps are still black
Yep - there are a bunch of new trivial blocks (mostly things like slab, wall and stair variants of existing materials) that I haven't gotten to: first focus was getting 1.14 functional and stable enough that doing those was relevant.
I totally understand that, and the water? Is that what's wanted?
But a peak performance what you managed in the few days. It's also a lot of work..a completely new version with new blocks and new items
I need to check if they (once again) changed the water coloring model - it's always an effort to reverse engineer whatever messing Mojang has opted to do for water shading, since its always a combination of code and resource pack related changes. It's particularly tough before the MCP or Forge guys have the client code decompiled, since all of that logic is client side vs server side.

Here is my result
I just did a render with the latest version you posted and it seems to work fine.
As you said all blocks with updated IDs wont be displayed.
Only thing that was not mentioned before is that for some reason large grass areas have this weird colors in them. I hope its posible to see in the screenshot.

I wonder if it has to do with the fact that dynmap cant pick up biome information and just throws all colors in.
Here is my result
Same!
I see a new snapshot version came out today. My question is, why is it twice as big as the one before? is there something new inside?
Loads of additional vanilla resource pack resources, courtesy of the 1.14 RP. I'm starting to nibble my way through the many additional blocks added in 1.14 - most of them are pretty trivial ones, variants of slabs and stairs and such for existing stone or wood types - but there are quite a few.
would appear we are missing smooth_stone_slab_top.png
Not a bug, but can we get an overlay which has the Minecraft Region boxes?
@mikeprimm Thank you for your hard work.
@thunderai Just to be clear, do you mean the region files (edges of the MCA files), or something else?
Correct. I can see chunks using F3+G, but regions are a little bit of a mystery. I know Dynmap knows where they are because if you zoom your browser out to a certain point and dynmap to a certain point a nice black border surrounds them. But that's annoying and perhaps not accurate.
Between Minecraft versions we like to prune away unused regions and allow minecraft to remake them in the new version. I programmed a PHP application to do that, but if you could work that into Dynmap I'd love to even more!
Keep up the great work.
@thunderai I don't have a grid at present, but try turning on the 'show-mcr' setting in configuration.txt (https://github.com/webbukkit/dynmap/blob/v3.0/spigot/src/main/resources/configuration.txt#L177 )
Cool. I'll give that a try. Here is our map if you would like to see it.
(removed)
Edit: set value to true. That helps cross reference but doesnt provide the visual clues I was hoping for.
Background showing Dynmap with the grid (done through a combination of zooming dynmap and Chrome)
https://imgur.com/a/zVrjcNI
The PHP application to prune the regions...
https://imgur.com/a/JpZtYhw
@thunderai Yep - sounded like you wanted what the last image showed, but I figured I'd let you know what was already there vs what will probably take me some time to get to :)
So - big question: if I do get to that feature, would you prefer the lines be a floating grid (like the existing markers and areas and such are done), or actually rendered on the landscape tiles (e.g. a colored border for each MCA that tints the color of the blocks rendered on the surface of that border). I can argue both sides of how/why to do it, but I'm curious as to which would best match what you are looking to accomplish.
I'd rather it be a floating layer that you can toggle on and off.
Then you could click a region and delete it...
OK - current status: I think all the new stairs and slabs are in the current build. Still a bunch of walls and some 'really' new blocks to handle (scaffolds, campfires, etc) - hopefully, more of these will drop tonight while I'm watching some Netflix :)
Since I am in such a nice company, I have a question, can you actually set a maker on the dynmap and if you click on it, a picture of the zone opens on the dynmap with a description of what is there? Is there a possibility?
Today, no. A right click context menu and javascript tool isnt impossible - in general. Not sure how the application works on the backend.
Maybe I need to sneak around in the code a little.
Sent from my Sprint Samsung Galaxy Note9.
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From: Blueeyestar notifications@github.com
Date: 5/17/19 1:17 PM (GMT-06:00)
To: webbukkit/dynmap dynmap@noreply.github.com
Cc: "Thunder Aerospace Inc." erick_dahl@hotmail.com, Mention mention@noreply.github.com
Subject: Re: [webbukkit/dynmap] Support for 1.14 (#2469)
Since I am in such a nice company, I have a question, can you actually set a maker on the dynmap and if you click on it, a picture of the zone opens on the dynmap with a description of what is there? Is there a possibility?
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@mikeprimm don't forget 1.13+ on craftbukkit/spigot uses a slow compatibility layer if not compiled on 1.13+ with api-version set in the plugin.yml ;) That layer really slows down plugins like this.
You can see dynmap being put into "legacy mode" from having the * next to it's name in the output from /plugins command

I hope to see dynmap drop the legacy mode and avoid that slow compatibility layer ^_^
@mikeprimm Do you have a discord or a single place where people can go to keep up on your updates? I can't seem to find a change log for each thing, this thread has been the closest thing I've found to keep up on the status of your 1.14 work.
@mikeprimm No rush but any new updates on the progress towards 1.14 compatibility? :D

Is there supposed to be random black spots on the map or you just have to explore them or sth?
Is there supposed to be random black spots on the map or you just have to explore them or sth?
The black areas are unexplored chunks. If you mean tiny black spots it could be that it's an item that was implemented in 1.14, and is still not in Dynmap's ID's.
sooo how do i make those unexplored chunks load?
when i stand in them it still shows black area and what i am in it:

oh nevermind it just take a long time to load on map
@mikeprimm Any updates to your progress?
sooo how do i make those unexplored chunks load?
when i stand in them it still shows black area and what i am in it:
You can speed it up by modifying something within that black area. It'll send an update to the render to show what's in that area.
@Jackietkfrost you do a fullrender to get things primed in the first place?
@ImSkully Job and stuff gets in the way of making much progress during week.... most of the new blocks are implemented, but still some to go
It would be awesome if people put feature requests where they belonged instead of going 100% off topic in a 1.14 support thread....
@mikeprimm not sure if this crash is related to dynmap, but this happened during a fullrender while nothing else was really going on in the server... https://pastebin.com/gbkDMXMC
how do i remove the world end and nether from my map?
This is not the place to ask questions, this is a 1.14 support thread.
As in like a thread meant for bug reporting testing and resolving for 1.14 not for asking questions.
how do i remove the world end and nether from my map?
This is not the place to ask questions, this is a 1.14 support thread.
As in like a thread meant for bug reporting testing and resolving for 1.14 not for asking questions.
Like you're one lmfao you don't even have a clue what ya posting, I have already sorted my problem but thanks for the input "use your imagination to guess what I would put here to describe you"
I'm getting serious lag problems while using dynmap on 1.14.1, as soon as 4 players are online and are in different places, tps go down to 10..
I'm getting serious lag problems while using dynmap on 1.14.1, as soon as 4 players are online and are in different places, tps go down to 10..
Man, I also find out that dynmap takes a lot of recources but make sure your settings arn't to high:
Inside "configuration.txt" (in the plugins>dynmap folder) you can tune many things, thoses are my settings.
-blockplaced
-blockbreak
-chunkgenerated
-blockformed
-blockfaded
-blockspread
-explosion
-structuregrow
-blockgrow
(there is a lot of other things, but do all, then do a "/dynmap fullrender [world_name]:flat" and tell us if it is good now)
Hope this is the kind of help you'r looking for, otherwise there also is "network-compression-threshold=512" and "view-distance=8" that last one must be kept under 12-8 for performance (because it loads in memory chunks and that is also why I want to try out paper 1.14.1 https://papermc.io/)
@mikeprimm not sure if this crash is related to dynmap, but this happened during a fullrender while nothing else was really going on in the server... https://pastebin.com/gbkDMXMC
"com.sekwah.advancedportals.listeners.PortalPlacer.onChunkLoad(PortalPlacer.java:69)" tells me that it is either AdvancedPortals or a Spigot bug exposed by AdvancedPortals.
For all who are interested, for the 1.14.x a Worldborder version has been released.
@mikeprimm any news? been trying to get a 1.14 server hooked up, unsure of how to so it with current build of Dynmap so I've been waiting for a new one. do you have any new updates for us?
@mikeprimm any news? been trying to get a 1.14 server hooked up, unsure of how to so it with current build of Dynmap so I've been waiting for a new one. do you have any new updates for us?
The best thing to do is to upgrade you MC server to 1.14.1 because lots of things have been fixed (WorldBorder now works only under 1.14.1; chunks hase no more problems to load; ...)
-Spigot: update with "java -jar BuildTools.jar --rev 1.14.1" https://www.spigotmc.org/wiki/buildtools/
-Paper: use "paper-50.jar" https://papermc.io/downloads
And for PLUGINS
Hiya, trying to get the latest dev build running on my 1.14.1 server, having the following issue when I try to run a command from the plugin.
The plugin shows up fine in the /pl list, in green with no star for legacy
Console error log:
https://pastebin.com/u8LqBq9R
Is there perhaps a newer version I'm missing or any way to fix this before the full 1.14.1 version is completed? Cheers for your hard work
Dynmap has broken again on 1.14.2 paper spigot
Using Dynmap-3.0-SNAPSHOT-spigot.jar
Has to be frustrating, every new version breaking things. You would think API plugin would maintain functionality.
1.14.2 enabled dev build is ready.
@thunderai Problem is that the Bukkit/Spigot API has always been a combination of too incomplete and too poorly performing to allow Dynmap to do everything it needs to do while minimizing impact on server performance (pretty much no other mods actually need to read the ENTIRE world data on a routine basis, and do so while trying to be as invisible as possible to players, so our needs are kind of exceptional...). Add to that having 95% of the code be common across Spigot/Bukkit vs Forge vs other servers AND common across version from 1.8.9 to 1.14.x, and what is required to make that possible, and you've got challenges with transparently handling new versions.
@SajmonOriginal The builds can be found at https://dynmap.us/builds/dynmap/
You're looking for Dynmap-3.0-SNAPSHOT-spigot.jar. You can tell by the date on the file whether it's been updated since you last downloaded it.
How do I force only dynmap to reload? Would it be possible to have a command that ONLY reloaded GUI text files?
, and because I'm a nerd. Where in the code would I inject a right click event to trigger the ability to add markers? It doesn't seem obvious.
Thanks.
add 1.14.2 please.
add 1.14.2 please.
Are you a troll? This page already includes numerous links to 1.14.2 and where you can get all of the versions.
add 1.14.2 please.
Are you a troll? This page already includes numerous links to 1.14.2 and where you can get all of the versions.
Are you kiddin me ? This plugin not work to linux os.
OK - issue reported - I put some work into the API bug, but no fix there yet.
I've got a build with a passable workaround - at least one that prevents the fullrender from unboundedly growing the world being rendered. Feel free to give it a try - understand that it is lightly tested, and I haven't finished adding the new 1.14 blocks (I've added the wood-specific signs but nothing else yet).
https://dynmap.us/builds/dynmap/Dynmap-3.0-SNAPSHOT-spigot.jar
Linux os not work web service. i need opened for dynmap on 1.14.2
OK - issue reported - I put some work into the API bug, but no fix there yet.
I've got a build with a passable workaround - at least one that prevents the fullrender from unboundedly growing the world being rendered. Feel free to give it a try - understand that it is lightly tested, and I haven't finished adding the new 1.14 blocks (I've added the wood-specific signs but nothing else yet).
https://dynmap.us/builds/dynmap/Dynmap-3.0-SNAPSHOT-spigot.jarLinux os not work web service. i need opened for dynmap on 1.14.2
Can you please include some log files or something that would at least help with troubleshooting your problem? I believe it has something to do with your setup as my Linux web service is working just fine.
OK - issue reported - I put some work into the API bug, but no fix there yet.
I've got a build with a passable workaround - at least one that prevents the fullrender from unboundedly growing the world being rendered. Feel free to give it a try - understand that it is lightly tested, and I haven't finished adding the new 1.14 blocks (I've added the wood-specific signs but nothing else yet).
https://dynmap.us/builds/dynmap/Dynmap-3.0-SNAPSHOT-spigot.jarLinux os not work web service. i need opened for dynmap on 1.14.2
Can you please include some log files or something that would at least help with troubleshooting your problem? I believe it has something to do with your setup as my Linux web service is working just fine.
i have no idea, this plugin load and command active my firewall is not work and webservice not a usable.
Water and grass render completely different.
How about we say: Hey Mike! Good job man on giving us so much fun to talk about, to show the world outside how our feeble minecraft servers are a very welcome portal into our world inside.
And I tested Dynmap too, latest dev build on 1.14.1, it works there, and I am not gonna nitwit about rendering, it is no Picasso but a viable map to find your heading.
On 1.14.2 it stops working. I am sure that Mike will come forth in time, not rush him off! 👯 🥇
Thanks man for your devotion..... 😍 love it!
How about we say: Hey Mike! Good job man on giving us so much fun to talk about, to show the world outside how our feeble minecraft servers are a very welcome portal into our world inside.
And I tested Dynmap too, latest dev build on 1.14.1, it works there, and I am not gonna nitwit about rendering, it is no Picasso but a viable map to find your heading.
On 1.14.2 it stops working. I am sure that Mike will come forth in time, not rush him off! 👯 🥇Thanks man for your devotion..... 😍 love it!
Download newest build
How about we say: Hey Mike! Good job man on giving us so much fun to talk about, to show the world outside how our feeble minecraft servers are a very welcome portal into our world inside.
And I tested Dynmap too, latest dev build on 1.14.1, it works there, and I am not gonna nitwit about rendering, it is no Picasso but a viable map to find your heading.
On 1.14.2 it stops working. I am sure that Mike will come forth in time, not rush him off! 👯 🥇Thanks man for your devotion..... 😍 love it!
I smell sarcasm 😆
Latest dev build at https://dynmap.us/builds/dynmap/Dynmap-3.0-SNAPSHOT-spigot.jar (same link is always the latest dev build for Spigot) should be working on 1.14.2 (put it up about 4 days back). Check to see that you've got build #202 or later (version 3.0-SNAPSHOT-202)
Hi, @mikeprimm!
Thank you for keeping this plugin up to date after all these years!
I was testing your dev build (not on production server). I did set up dynmap without internal server (i did not tested it with internal server) and this occurred for me: https://i.korho.fi/i/e6b25caa6
World is fully and successfully generated with WorldBorder v1.9.10 (beta) plugin.
Dynmap version: core=3.0-SNAPSHOT-202, plugin=3.0-SNAPSHOT-202
I think this is not normal behaviour (never ever happened to me before) in fullrender (still in proggress) in middle of the map and tought i should post this here.
Link to my dynmap site: https://kartta.flosmine.fi/
How about we say: Hey Mike! Good job man on giving us so much fun to talk about, to show the world outside how our feeble minecraft servers are a very welcome portal into our world inside.
And I tested Dynmap too, latest dev build on 1.14.1, it works there, and I am not gonna nitwit about rendering, it is no Picasso but a viable map to find your heading.
On 1.14.2 it stops working. I am sure that Mike will come forth in time, not rush him off! 👯 🥇
Thanks man for your devotion..... 😍 love it!I smell sarcasm 😆
Hmmmm, I wanted to react on first site when I read your reply, but I am doing it nice, it's my daughters birthday today, so.... YOU GOT IT WRONG MAN!
No, no sarcasm, absolutely not. The plugin he made for us is a world wide profit for all us mc server owners, it shows the hard work (or not) that's been done in a world... So, and to Mike, thanks again for giving your reaction too... Im gonna check and update, THANKS!!!!
Hi, @mikeprimm!
Thank you for keeping this plugin up to date after all these years!
I was testing your dev build (not on production server). I did set up dynmap without internal server (i did not tested it with internal server) and this occurred for me: https://i.korho.fi/i/e6b25caa6
World is fully and successfully generated with WorldBorder v1.9.10 (beta) plugin.
Dynmap version: core=3.0-SNAPSHOT-202, plugin=3.0-SNAPSHOT-202
I think this is not normal behaviour (never ever happened to me before) in fullrender (still in proggress) in middle of the map and tought i should post this here.
Link to my dynmap site: https://kartta.flosmine.fi/
This seems to be problem of WorldBorder not generating chuncks. Sorry for the post. It seems same kind of things have been already reported.
@korhox It's probably - unfortunately, Dynmap is one of the only ways to 'see' chunks that WB has (or hasn't) generated, since sending a player over generally will drive generation whether or not WB already did it. I know the changes in 1.13 and 1.14 have given both Spigot and WB fits (dynmap too - but I just need to read em, not do things like generate em), so I hate 'blaming' those guys - I know how big a pain in the butt these releases have been, and all those guys do VERY solid work - but Dynmap has the issue of being one of the only ways to 'see' those issues, whether or not it is responsible for them :)
The simple 'acid test' is:
1) See a problem with something that should be rendered by Dynmap?
2) Go visit it will a player in-game
3) Do a render - whether full, or use the player to do a 'dynmap radiusrender N' to drive a render centered on the player issuing the command
4) If it is still not rendering right, then Dynmap is on the hook - so definitely let me know
5) If it now renders right, Dynmap isn't cause - it's just showing what you cannot see otherwise
@korhox It's probably - unfortunately, Dynmap is one of the only ways to 'see' chunks that WB has (or hasn't) generated, since sending a player over generally will drive generation whether or not WB already did it. I know the changes in 1.13 and 1.14 have given both Spigot and WB fits (dynmap too - but I just need to read em, not do things like generate em), so I hate 'blaming' those guys - I know how big a pain in the butt these releases have been, and all those guys do VERY solid work - but Dynmap has the issue of being one of the only ways to 'see' those issues, whether or not it is responsible for them :)
The simple 'acid test' is:
- See a problem with something that should be rendered by Dynmap?
- Go visit it will a player in-game
- Do a render - whether full, or use the player to do a 'dynmap radiusrender N' to drive a render centered on the player issuing the command
- If it is still not rendering right, then Dynmap is on the hook - so definitely let me know
- If it now renders right, Dynmap isn't cause - it's just showing what you cannot see otherwise
Hi!
I think no one likes blaming anyone, I prefer thinking that we all work together to get everything smoothly and that's why reporting and discussing is important! :)
Before i posted by latest message, this acid test was the thing realized to do.
Thank you for your reply, and again, thank you for making very good work and i can quote things @MrKiller01 has said. Thank you for your dedication for this project! <3
@korhox I say what it is, a very good plugin, but that is not why I react here, I know you see this post, and I tried earlier to read Finish, but my SpigotMC-Translator plugin (lol) is not working, but I was wondering, and I know I did it before but totally forgot, how did you put your world name in the right bottom of the screen (VERY COOL!!!!) and what I really need is the name in the top bar changed to my world's name, to distinguish it from the other one that not has changed.... (OOOPS, I threw some things away because was rendering in PNG instead of jpg..)
I hope you can point me in the right direction.... Thanks!
@korhox I say what it is, a very good plugin, but that is not why I react here, I know you see this post, and I tried earlier to read Finish, but my SpigotMC-Translator plugin (lol) is not working, but I was wondering, and I know I did it before but totally forgot, how did you put your world name in the right bottom of the screen (VERY COOL!!!!) and what I really need is the name in the top bar changed to my world's name, to distinguish it from the other one that not has changed.... (OOOPS, I threw some things away because was rendering in PNG instead of jpg..)
I hope you can point me in the right direction.... Thanks!
Hi!
I'm sorry, but i did not quite get what you are trying to say. I'm not very good with english, so can you explain little better what are you trying to say?
If you were asking how i did the logo in bottom right corner, I created this branch for it's instructions. Its's super simple and I wanted something where start using github. https://github.com/korhox/dynmap-map-logo
OK - new dev build (which I think might be the first 1.14.x release candidate). Build #208 - https://dynmap.us/builds/dynmap/Dynmap-3.0-SNAPSHOT-spigot.jar . Should include:
1) Rendering support for last few 1.14.x blocks
2) Fix for 1.14 biome shading (grass, water, leaves)
3) Fix for 1.14 water shading
4) Fix to prevent rendering of partiallly generated chunks (including unlit chunks)
Give it a look - interested in any feedback
Hi Mike --
First, thanks for continuing to support DynMap -- it really makes a world come alive!
I downloaded a previous build of Dynmap-3.0-SNAPSHOT-spigot.jar a couple nights ago and it fixed a non-loading issue that I encountered with the former -beta- when I moved to 1.14.2 earlier this week.
I don't know if there is anything specific that I should be looking for in terms of issues, but at this point, the map is loading just fine.
Great! Always happy to see new and continued development of Dynmap!
Sent from my Sprint Samsung Galaxy Note9.
-------- Original message --------
From: mikeprimm notifications@github.com
Date: 6/5/19 9:42 PM (GMT-06:00)
To: webbukkit/dynmap dynmap@noreply.github.com
Cc: "Thunder Aerospace Inc." erick_dahl@hotmail.com, Mention mention@noreply.github.com
Subject: Re: [webbukkit/dynmap] Support for 1.14 (#2469)
OK - new dev build (which I think might be the first 1.14.x release candidate). Build #208https://github.com/webbukkit/dynmap/pull/208 - https://dynmap.us/builds/dynmap/Dynmap-3.0-SNAPSHOT-spigot.jar . Should include:
Give it a look - interested in any feedback
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHubhttps://github.com/webbukkit/dynmap/issues/2469?email_source=notifications&email_token=ACYFI3KWRE2SEKKSDXDCTP3PZB2PZA5CNFSM4HH66P62YY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGODXBR6SY#issuecomment-499326795, or mute the threadhttps://github.com/notifications/unsubscribe-auth/ACYFI3PKFLQTK5PQZNW2MWDPZB2PZANCNFSM4HH66P6Q.
Big stuff right now is the items I listed above : shading of grass, leaves and water on 1.14 should (once re-rendered) be much more accurate than it had been, and you shouldn't see things like partially generated or unlit chunks towards the edge of the generated world (which sometimes looked kind of cool, but really wasn't right....)
we need how to install centos 6 for 1.14x servers video.
we need how to install centos 6 for 1.14x servers video.
I don't think this thread is the place to be asking for it. Better to ask the community on a forum.
we need how to install centos 6 for 1.14x servers video.
I don't think this thread is the place to be asking for it. Better to ask the community on a forum.
I'm not interested in forums.
"Fix to prevent rendering of partiallly generated chunks (including unlit chunks)"
this includes previously existing chunks that haven't been visited by a player in 1.14 yet. Despite running forceupgrade, chunks aren't fully "upgraded" until a player visits: the lighting still has to be redone https://bugs.mojang.com/browse/MC-152866
Now I have a black border between areas I have visited since 1.14 and the rest of the map (and if I run fullrender all the unvisited chunks just disappear), and the only way to fill them in it seems is to visit. Doing so out to the edges without generating entirely new chunks is of course not possible.
As you say, it's a Minecraft issue with not updating the lighting despite forceupgrade, but it would be nice if instead of overwriting the previously existing image data there with black you would just do nothing for those chunks, for the purely visual reason of avoiding those borders (and random chunks in the middle no one has been to yet either)
@korhox I say what it is, a very good plugin, but that is not why I react here, I know you see this post, and I tried earlier to read Finish, but my SpigotMC-Translator plugin (lol) is not working, but I was wondering, and I know I did it before but totally forgot, how did you put your world name in the right bottom of the screen (VERY COOL!!!!) and what I really need is the name in the top bar changed to my world's name, to distinguish it from the other one that not has changed.... (OOOPS, I threw some things away because was rendering in PNG instead of jpg..)
I hope you can point me in the right direction.... Thanks!Hi!
I'm sorry, but i did not quite get what you are trying to say. I'm not very good with english, so can you explain little better what are you trying to say?
If you were asking how i did the logo in bottom right corner, I created this branch for it's instructions. Its's super simple and I wanted something where start using github. https://github.com/korhox/dynmap-map-logo
That last part was very interesting, having a floating logo in the right bottom corner of the map.... Gonna see to that later, but first: If I go to your world via https://kartta.flosmine.fi/ then I get a new chrome window or tab page in chrome. Your tabpage or new chrome window is recognizable from only the tab, so if I hover my mouse above the tab, I see the full name of your Site/Dynmap page.. (I don't really know how to describe it better to you) If you go to my Midgard server (for 1.14.2) then the tabpage says CRAFTBUKKIT and there is this grey block in front of the name.... That is something I would like to change.... (Did I do better by explaining?
@ successed
we need how to install centos 6 for 1.14x servers video.
I don't think this thread is the place to be asking for it. Better to ask the community on a forum.
I'm not interested in forums.
I think you are mistaken.... This is also a forum-ish thing.... So why ask here?
Not being a total asshole, but I don't see why you ask a question here, get pointed in the right direction and then brush everything off????
@korhox I say what it is, a very good plugin, but that is not why I react here, I know you see this post, and I tried earlier to read Finish, but my SpigotMC-Translator plugin (lol) is not working, but I was wondering, and I know I did it before but totally forgot, how did you put your world name in the right bottom of the screen (VERY COOL!!!!) and what I really need is the name in the top bar changed to my world's name, to distinguish it from the other one that not has changed.... (OOOPS, I threw some things away because was rendering in PNG instead of jpg..)
I hope you can point me in the right direction.... Thanks!Hi!
I'm sorry, but i did not quite get what you are trying to say. I'm not very good with english, so can you explain little better what are you trying to say?
If you were asking how i did the logo in bottom right corner, I created this branch for it's instructions. Its's super simple and I wanted something where start using github. https://github.com/korhox/dynmap-map-logoThat last part was very interesting, having a floating logo in the right bottom corner of the map.... Gonna see to that later, but first: If I go to your world via https://kartta.flosmine.fi/ then I get a new chrome window or tab page in chrome. Your tabpage or new chrome window is recognizable from only the tab, so if I hover my mouse above the tab, I see the full name of your Site/Dynmap page.. (I don't really know how to describe it better to you) If you go to my Midgard server (for 1.14.2) then the tabpage says CRAFTBUKKIT and there is this grey block in front of the name.... That is something I would like to change.... (Did I do better by explaining?
Oh you mean that! That title can be edited in configuration.txt(webpage-title) in your dynmap plugin directory and icon (favicon) can be swapped in /dynmap/web/images/dynmap.ico. You can find online .ico converters and guides.
I've also made few other modifications, eg. restyled the inactive page: https://kartta.flosmine.fi/inactive (sorry for Finnish language).
Being web developer seems to come with few perks when creating Minecraft-server, i guess. :D
I think we should focus on the topic here, so if you or anyone else need help with something else than this issue, we should create topic on https://forums.dynmap.us/
For some reason I've not been able to get register activation email from your forum @mikeprimm. I tried to register account with name "korho".
I think we should focus on the topic here, so if you or anyone else need help with something else than this issue, we should create topic on https://forums.dynmap.us/
For some reason I've not been able to get register activation email from your forum @mikeprimm. I tried to register account with name "korho".
Oh i got the email, it was little bit late. But it seems site is filled with spam :/
Where do you stylized the colors, etc?
Sent from my Sprint Samsung Galaxy Note9.
-------- Original message --------
From: korho notifications@github.com
Date: 6/4/19 10:45 PM (GMT-06:00)
To: webbukkit/dynmap dynmap@noreply.github.com
Cc: "Thunder Aerospace Inc." erick_dahl@hotmail.com, Mention mention@noreply.github.com
Subject: Re: [webbukkit/dynmap] Support for 1.14 (#2469)
Hi, @mikeprimmhttps://github.com/mikeprimm!
Thank you for keeping this plugin up to date after all these years!
I was testing your dev build (not on production server). I did set up dynmap without internal server (i did not tested it with internal server) and this occurred for me: https://i.korho.fi/i/e6b25caa6
World is fully and successfully generated with WorldBorder v1.9.10 (beta) plugin.
Dynmap version: core=3.0-SNAPSHOT-202, plugin=3.0-SNAPSHOT-202
I think this is not normal behaviour (never ever happened to me before) in fullrender (still in proggress) in middle of the map and tought i should post this here.
Link to my dynmap site: https://kartta.flosmine.fi/
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHubhttps://github.com/webbukkit/dynmap/issues/2469?email_source=notifications&email_token=ACYFI3MRFSU2FSU2NMKUAY3PY4ZFTA5CNFSM4HH66P62YY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGODW6QRSY#issuecomment-498927819, or mute the threadhttps://github.com/notifications/unsubscribe-auth/ACYFI3JBCTSJ5FSK7NHEMBTPY4ZFTANCNFSM4HH66P6Q.
Where do you stylized the colors, etc? Sent from my Sprint Samsung Galaxy Note9.
…
-------- Original message -------- From: korho notifications@github.com Date: 6/4/19 10:45 PM (GMT-06:00) To: webbukkit/dynmap dynmap@noreply.github.com Cc: "Thunder Aerospace Inc." erick_dahl@hotmail.com, Mention mention@noreply.github.com Subject: Re: [webbukkit/dynmap] Support for 1.14 (#2469) Hi, @mikeprimmhttps://github.com/mikeprimm! Thank you for keeping this plugin up to date after all these years! I was testing your dev build (not on production server). I did set up dynmap without internal server (i did not tested it with internal server) and this occurred for me: https://i.korho.fi/i/e6b25caa6 World is fully and successfully generated with WorldBorder v1.9.10 (beta) plugin. Dynmap version: core=3.0-SNAPSHOT-202, plugin=3.0-SNAPSHOT-202 I think this is not normal behaviour (never ever happened to me before) in fullrender (still in proggress) in middle of the map and tought i should post this here. Link to my dynmap site: https://kartta.flosmine.fi/ — You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub<#2469?email_source=notifications&email_token=ACYFI3MRFSU2FSU2NMKUAY3PY4ZFTA5CNFSM4HH66P62YY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGODW6QRSY#issuecomment-498927819>, or mute the threadhttps://github.com/notifications/unsubscribe-auth/ACYFI3JBCTSJ5FSK7NHEMBTPY4ZFTANCNFSM4HH66P6Q.
With CSS in web directory in dynmap's plugin directory.
OK - new dev build (which I think might be the first 1.14.x release candidate). Build #208 - https://dynmap.us/builds/dynmap/Dynmap-3.0-SNAPSHOT-spigot.jar . Should include:
- Rendering support for last few 1.14.x blocks
- Fix for 1.14 biome shading (grass, water, leaves)
- Fix for 1.14 water shading
- Fix to prevent rendering of partiallly generated chunks (including unlit chunks)
Give it a look - interested in any feedback
I have give a try to the lastest version available at your link (/dynmap version says: "Dynmap version: core=3.0-beta-3-160, plugin=3.0-beta-3-160"). Water is again blue and grass, leaves and water is biome dependant. But... the shades aren't the correct ones.
The world was generated with Minecraft 1.12, so it has been converted to 1.13 format. I'm sorry but I can't send you the world, but if you need more information, ask me without problem.
Here I drop some images for you with 1.13 and 1.14.


@robertoccu Build 160 is very old - current build is 208 (and is 3.0-SNAPSHOT-208 - the one you have is an old beta build. Make sure you don't have two Dynmap-*.jar files in your plugins directory.
@robertoccu Build 160 is very old - current build is 208 (and is 3.0-SNAPSHOT-208 - the one you have is an old beta build. Make sure you don't have two Dynmap-*.jar files in your plugins directory.
Sorry, I typed "dynmap version" on the wrong server console xD
I check it now and I'am using 3.0-SNAPSHOT-208.
@robertoccu Give new build (209) a spin - should fix this (and some other biome misidentification)

Pistons are showing up black for me, sticky pistons also.
@robertoccu Give new build (209) a spin - should fix this (and some other biome misidentification)
I tried with build 210. Now is working perfectly.
Great job!
I was running an older build of 3.0-SNAPSHOT (206 maybe?) and updated to 208. I had black spots on the map that would not go away, even after doing a dynmap fullrender (and waited a day). So I removed the entire plugings/dynmap folder, restarted my server and issued a dynmap fullrender. Nothing seems to happen. If I issue dynmap fullrender again I get a notice telling me a render is already running. But after a few days there are still no tiles shown in the webview :/ Is there another cache file somewhere that I need to remove to trigger a re-render?
Going to close this thread, now that I've released v3.0-beta-4 and it's v1.14.x support. If there are still 1.14.x issues, please look for other existing reports or open a new one (if you cannot find one).
Thanks to everyone in this thread for their help getting this support to a releasable level!
Most helpful comment
Going to close this thread, now that I've released v3.0-beta-4 and it's v1.14.x support. If there are still 1.14.x issues, please look for other existing reports or open a new one (if you cannot find one).
Thanks to everyone in this thread for their help getting this support to a releasable level!