When the mouse works with a polling rate of more than 125hz, games show severe stuttering and high frametimes, ONLY when the player move the camera. Everything else seem to run smooth.
Ultimate Doom FPS drops with higher mouse polling rate.
High polling mouse causes stutter in editor.
In the game 'Sekiro', press the physical DPI button of your mouse, and move the camera.
This is not necessarily a DXVK issue. Did you try on Windows?
I have a kernel issue, please fix it in your graphics library!
Not necessarily, but I want to hear doitsujin opinion about the issue. Worst case scenario, we'll find out the right place to report it. Please, try to reproduce the issue.
I've been able to reproduce it in Doom 2016, which doesn't use DXVK. So most likely is a Wine issue. Any recommendation to make this reach the right eyes?
So most likely is a Wine issue.
Testing a few (true) native games would be a good idea here.
I don't really see the point in reporting this here at all, especially if Doom is affected. I'm aware of this problem and am affected myself, but it's not like there's if (mousePollingRate > 125) makeEverythingSlow in my code.
Please report this on the proton bug tracker.
Issue moved to Proton:
https://github.com/ValveSoftware/Proton/issues/2455
And Wine:
https://forum.winehq.org/viewtopic.php?f=8&t=32235
ISSUE FIXED:
Bug solved by flashing the last available version of my bios (B350 tomahawk arctic). More info here:
https://github.com/ValveSoftware/Proton/issues/2455#issuecomment-485168755
Most helpful comment
I have a kernel issue, please fix it in your graphics library!