Starting from DXVK 0.93 the game doesn't start. The log gets stuck at "info: DXGI: NvAPI workaround enabled, reporting AMD GPU" and I think that this is the culprit. With DXVK 0.92 the game runs without problems. I know that it would be great to bisect it ot but I don't have the skills needed.
Call of Duty: WWII
Hi, Like SveSop mentioned, make sure you place at least these two lines in your dxvk.conf file for using nvidia cards: dxgi.customDeviceId = 1C03 look at this post ;-) Hopes that will help you with your COD WWII problem. Merry Christmas to all dxvk devs, fans and users :-)
had also some problems with the AMD Workaround messages. Please look at this post and follow the instructions from SveSop regarding the Vendor and Device ID for nvidia cards! Please make sure you save the dxvk.conf file in wine prefix! It's very important. It's a good idea to save it in wine root of drive
dxgi.customVendorId = 10DE
https://github.com/doitsujin/dxvk/issues/782
If the nvapi workaround breaks this game for some reason, i'd suggest
a) testing what @lle211967 said (if that fixes things, i'll add a workaround)
b) testing whether disabling nvapi64 and friends in winecfg fixes this problem.
The nvidia hack is mostly necessary due to Unreal Engine 4 being broken, unfortunately it can have some unexpected side effects.
It crosses my mind and the first thing was to remove nvapi and nvapi64 dll overrides but it doesn't help. Setting
dxgi.customDeviceId = 10de
dxgi.customVendorId = 1c06
in the dxvk.conf fixes the problem. Then I returned the nvapi overrides back and the game again works without problems so they are irrelevant in this scenario. Thank you :)
Merry Christmas!
I can confirm using @mozo78 workaround fixed the issue for me.
Cheers.
@mozo78 Random question, but in Call of Duty WWII did you have sound in game? I only have sound in cutscenes can't find anything about it on the net to help.
Yes it's a known problem and I filed a bug here:
https://bugs.winehq.org/show_bug.cgi?id=45700
It would be nice more people write there.
@mozo78 Thanks, I'll be posting there for that then. Yea it's a real shame about the audio game is running very well otherwise.
@mozo78 Is there a way to run this under Proton at present?
It will probably run but without sound.
@mozo78 the game closes immediately. If you have any suggestions I would like to hear them, my log is attached here: https://github.com/ValveSoftware/Proton/issues/2509
For me it runs very well with Wine-Staging.
Most helpful comment
It crosses my mind and the first thing was to remove nvapi and nvapi64 dll overrides but it doesn't help. Setting
in the dxvk.conf fixes the problem. Then I returned the nvapi overrides back and the game again works without problems so they are irrelevant in this scenario. Thank you :)
Merry Christmas!