Dxvk: Dying Light terrain corruption

Created on 24 Nov 2018  路  5Comments  路  Source: doitsujin/dxvk

I have several times encountered small patches of terrain which is randomly placed too high or too low. The problem should be clear by the following screenshots of a more extreme case:
2018-11-24_17-27-41-781906721
2018-11-24_17-26-50-612263810

Software information

Dying Light (latest GOG Version). The problem is present on both lowest and highest settings.

System information

  • GPU: AMD RX 580 8 GB
  • Driver: 19.0.0-devel (git-896c59d 2018-11-22 xenial-oibaf-ppa)
  • Wine version: wine-3.20 (Staging)
  • DXVK version: 0.93 (but also happens with version 0.91).

Apitrace file(s)

Log files

bug

Most helpful comment

Alright, thanks for testing. I guess this can be closed then.

All 5 comments

Are you sure that this isn't just a game bug? Same thing happens when replaying your trace with wined3d.

I do not currently have a Windows computer to test this on. However, I have found some videos on Youtube where people didn't have the same problem - as an example (I apologise for the blurriness; these were the best screenshots I could get):
Youtube
Source

And for comparison (DXVK screenshot first):
dxvk
youtube1
Source

Furthermore I am fairly certain that this is a bug in DXVK, since I sometimes experience the same in other games run through DXVK (e.g. The Witcher 3 where the water sometimes has a wrong height offset) but I haven't seen this in a native game.

Same thing happens on Windows when replaying your trace. This is not a rendering issue.
dyinglight

Can you test the game without DXVK?

I have now gotten access to a Windows computer and it appears, that the bug does indeed happen there as well, so I guess it is not a DXVK bug after all. Sorry for the inconvenience.

Alright, thanks for testing. I guess this can be closed then.

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