Dxvk: Just Cause 3 invisible water and low detail terrain over high detail terrain

Created on 17 May 2018  Â·  14Comments  Â·  Source: doitsujin/dxvk

Low detail terrain over high detail terrain
screenshot_20180517_105038
but the weird thing is that it only happens in certain areas of the map
screenshot_20180517_152045
invisible water:
screenshot_20180517_105155
Only tessellated water is affected because the low resolution water on the horizon is visible.
screenshot_20180517_150800

Software information

Steam Version of game
Reproducible with new and old nvidia compiler.
Settings.json:

{
    "DisplayFullscreen": 1,
    "DisplayFullscreenWidth": 1920,
    "DisplayFullscreenHeight": 1080,
    "DisplayWindowedWidth": 1920,
    "DisplayWindowedHeight": 1080,
    "DisplayRefreshRate": 0,
    "DisplayVSync": 0,
    "DisplayGamma": 50,
    "GraphicsMotionBlur": 0,
    "GraphicsAniso": 16,
    "GraphicsLodFactor": 3,
    "GraphicsShadowsQuality": 3,
    "GraphicsPostEffects": 1,
    "GraphicsTextureQuality": 3,
    "GraphicsWaterDetail": 0,
    "GraphicsShadowsResolution": 1,
    "GraphicsSSAO": 1,
    "GraphicsEdgeFade": 1,
    "GraphicsGI": 0,
    "GraphicsAA": 3,
    "GraphicsSSReflection": 0,
    "GraphicsBokehDOF": 0,
    "GraphicsWaterTesselation": 0,
    "GraphicsAOITQuality": 0
}

water tessellation on -> invisible water
water tessellation off -> invisible water

System information

  • GPU: GeForce GTX 970
  • Driver: 396.24.02
  • Wine version: 3.9-staging
  • DXVK version: 0.53

Apitrace file(s)

JustCause3.trace

Log files

bug help wanted

Most helpful comment

Are you using wine staging? If yes, did you disable the nvenc and nvcuda
DLLs?

FuchtelJockel notifications@github.com schrieb am So., 27. Mai 2018,
23:11:

I'm now on 396.24.02 and DXVK 0.53 but I still get the same issues.
@pchome https://github.com/pchome could I get your setting, any
workarounds used?

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All 14 comments

@FuchtelJockel, probably the Nvidia driver bug. Try the latest Nvidia-beta 396.18.11+
See the DXVK minimal driver requirements: https://github.com/doitsujin/dxvk/wiki/Driver-support
screenshot from 2018-05-17 19-06-28

I hope it's obvious why I deleted the last two comments.

Please tets whether these issues still occur with the latest 396.18.11 driver (wich, is more recent than 396.24), especially since that driver contains some tessellation-related fixes. If that doesn't help, there's not much I can do without an apitrace.

Also, please attach log files as a text file next time, that mess is unredable.

I tried it with the recommended driver version but it hasn't fixed my problem. I exercised the apitracing with some DRM free games (Hellblade and yes I bought it from GoG) and it worked on first try but the DRM in Just Cause prevents me from doing it even after following sambo23 advice. I also tried it on a real windows installation but still no luck with apitrace. I guess that's all i can do.

In that case there's nothing I can do.

  GPU: NVIDIA GTX 750 Ti 2GB
  Driver: 396.18.11
  Wine version: wine-staging 3.8
  DXVK version: 0.52

Invisible water and swimming/sailing are fixed for me.

I can't test it because after reverting to the default driver that ships with my distro the xorg server dies if I update to 396.18.11 (maybe not ready for Xorg 1.20 ). But with the 396.24 driver I still get the same render issues.

added trace file

@FuchtelJockel : 396.24.02 has all fixes from 396.18.x and works with x org 1.20

I'm now on 396.24.02 and DXVK 0.53 but I still get the same issues.
@pchome could I get your setting, any workarounds used?

Are you using wine staging? If yes, did you disable the nvenc and nvcuda
DLLs?

FuchtelJockel notifications@github.com schrieb am So., 27. Mai 2018,
23:11:

I'm now on 396.24.02 and DXVK 0.53 but I still get the same issues.
@pchome https://github.com/pchome could I get your setting, any
workarounds used?

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wow after disabling them everything works
thanks

Great, I always disable those cause they can cause issues.. As you also
noticed :)

FuchtelJockel notifications@github.com schrieb am So., 27. Mai 2018,
23:26:

wow after disabling them everything works thanks

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@FuchtelJockel : If things are fixed now 4 you, please go ahead and close the issue :)

Sounds like this is fixed.

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