Low detail terrain over high detail terrain

but the weird thing is that it only happens in certain areas of the map

invisible water:

Only tessellated water is affected because the low resolution water on the horizon is visible.

Steam Version of game
Reproducible with new and old nvidia compiler.
Settings.json:
{
"DisplayFullscreen": 1,
"DisplayFullscreenWidth": 1920,
"DisplayFullscreenHeight": 1080,
"DisplayWindowedWidth": 1920,
"DisplayWindowedHeight": 1080,
"DisplayRefreshRate": 0,
"DisplayVSync": 0,
"DisplayGamma": 50,
"GraphicsMotionBlur": 0,
"GraphicsAniso": 16,
"GraphicsLodFactor": 3,
"GraphicsShadowsQuality": 3,
"GraphicsPostEffects": 1,
"GraphicsTextureQuality": 3,
"GraphicsWaterDetail": 0,
"GraphicsShadowsResolution": 1,
"GraphicsSSAO": 1,
"GraphicsEdgeFade": 1,
"GraphicsGI": 0,
"GraphicsAA": 3,
"GraphicsSSReflection": 0,
"GraphicsBokehDOF": 0,
"GraphicsWaterTesselation": 0,
"GraphicsAOITQuality": 0
}
water tessellation on -> invisible water
water tessellation off -> invisible water
@FuchtelJockel, probably the Nvidia driver bug. Try the latest Nvidia-beta 396.18.11+
See the DXVK minimal driver requirements: https://github.com/doitsujin/dxvk/wiki/Driver-support

I hope it's obvious why I deleted the last two comments.
Please tets whether these issues still occur with the latest 396.18.11 driver (wich, is more recent than 396.24), especially since that driver contains some tessellation-related fixes. If that doesn't help, there's not much I can do without an apitrace.
Also, please attach log files as a text file next time, that mess is unredable.
I tried it with the recommended driver version but it hasn't fixed my problem. I exercised the apitracing with some DRM free games (Hellblade and yes I bought it from GoG) and it worked on first try but the DRM in Just Cause prevents me from doing it even after following sambo23 advice. I also tried it on a real windows installation but still no luck with apitrace. I guess that's all i can do.
In that case there's nothing I can do.
GPU: NVIDIA GTX 750 Ti 2GB
Driver: 396.18.11
Wine version: wine-staging 3.8
DXVK version: 0.52
Invisible water and swimming/sailing are fixed for me.
I can't test it because after reverting to the default driver that ships with my distro the xorg server dies if I update to 396.18.11 (maybe not ready for Xorg 1.20 ). But with the 396.24 driver I still get the same render issues.
added trace file
@FuchtelJockel : 396.24.02 has all fixes from 396.18.x and works with x org 1.20
I'm now on 396.24.02 and DXVK 0.53 but I still get the same issues.
@pchome could I get your setting, any workarounds used?
Are you using wine staging? If yes, did you disable the nvenc and nvcuda
DLLs?
FuchtelJockel notifications@github.com schrieb am So., 27. Mai 2018,
23:11:
I'm now on 396.24.02 and DXVK 0.53 but I still get the same issues.
@pchome https://github.com/pchome could I get your setting, any
workarounds used?—
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wow after disabling them everything works
thanks
Great, I always disable those cause they can cause issues.. As you also
noticed :)
FuchtelJockel notifications@github.com schrieb am So., 27. Mai 2018,
23:26:
wow after disabling them everything works thanks
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@FuchtelJockel : If things are fixed now 4 you, please go ahead and close the issue :)
Sounds like this is fixed.
Most helpful comment
Are you using wine staging? If yes, did you disable the nvenc and nvcuda
DLLs?
FuchtelJockel notifications@github.com schrieb am So., 27. Mai 2018,
23:11: