A solution would be to track the current progress bar and compare it with the new one, and not refreshing it if it is the same.
The nice thing about our progress bar is its simplicity, or at least it used to be :slightly_smiling_face:. If we would to go as far as tracking the current frame, I would probably try to give some third-party library a shot once again.
should also be noted that excessive console output could be a speed bottleneck
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The nice thing about our progress bar is its simplicity, or at least it used to be :slightly_smiling_face:. If we would to go as far as tracking the current frame, I would probably try to give some third-party library a shot once again.