Drake: planning the 5.1.0 CRAN release

Created on 9 Mar 2018  路  8Comments  路  Source: ropensci/drake

Thanks to you guys, drake has come a long way since version 5.0.0, the latest CRAN release. I think we are steadily approaching the right time for a CRAN update, and I added some remaining issues to the CRAN release 5.1.0 milestone. With the exception of #232, the updates are numerous, but minor. I think it will be a good checkpoint before we get started implementing more difficult issues such as #282, #283, #285, and #233.

What do you all think? Are there issues we should add/remove from the plan for 5.1.0?

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I think #232 on its own is a big enough change to warrant a release. All the other discussions that I've been part of are pretty major, and I think a checkpoint now is a good idea.

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I think #232 on its own is a big enough change to warrant a release. All the other discussions that I've been part of are pretty major, and I think a checkpoint now is a good idea.

I agree.

Another thing: I hear R 3.4.4 is going to come out this Thursday. Do you think this is likely to cause problems? Should we postpone the release until a week or so after that? Apparently, CRAN now automatically rejects packages that generate check warnings.

I don't think there is huge rush to release, So long as the RC is clearly identified.

Sure. All the issues for 5.1.0 are solved, so I think we're in a great position here. The extra time will give us more of a chance to double-check for bugs. Checks for HPCs and a couple old test projects appear fine on my end. Win-builder is throwing some NOTEs ("potentially bad URLs" and "non-standard" Authors@R roles, neither of which I think I can fix). In the meantime, I plan to finally work on the design spec of the workers package.

Just a reminder: I plan to submit drake 5.1.0 to CRAN tomorrow afternoon. Any last requests?

Do the non-standard author tags resolve under 3.4.4?

Unfortunately not, but they seem to go away in R-devel.

5.1.0 is on CRAN! The source is up, and builds are presumably in progress. A big thanks to everyone who contributed ideas and patches.

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