Hi, Ive been using your solution for years and just today I bougth the PRO version.
Amazing job, congratulations.
I've just come up with a suggestion:
Add a DOCounter() in TextMeshPro, to allow to count from one integer or float to another, for counting "coins" in a game for example.
In the past I solved this using the Generic Way, but it would be super useful and straightforward to have a method right on TextMeshPro.
Thank you very much.
Ahoy!
That's a very nice idea. Adding it to my todo list (both for the free version and Text, and for the Pro and TextMesh Pro) :)
Done :) Will be out with the next update (in a couple days).
The API is:
myText.DOCounter(int fromValue, int toValue, float duration, bool addThousandsSeparator=true, CultureInfo culture=null)
where if culture is left to NULL it uses Invariant culture (only if adding thousandsSeparator obviously) :)
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Done :) Will be out with the next update (in a couple days).
The API is:
myText.DOCounter(int fromValue, int toValue, float duration, bool addThousandsSeparator=true, CultureInfo culture=null)where if culture is left to NULL it uses Invariant culture (only if adding thousandsSeparator obviously) :)