Dotween: Remove physics as an option

Created on 11 Jul 2018  Â·  6Comments  Â·  Source: Demigiant/dotween

I need to remove the physics package but still use do tween. Is it possible for you to remove rigidbody references from DORotate and DOMove calls?

enhancement resolved

Most helpful comment

Here it is, up for a test :) Beware, if you have DOTween Pro in the same project don't test this, since it needs a separate Pro update.

Please let me know if it works well (here it does), and remember to make a backup if you're importing it into an existing project :P

IMPORTANT: upgrade instructions
I tried to make the upgrade as easy as possible (spent 3 whole days on it), but Unity doesn't allow to fire post-compilation or load events on new files if the project has errors (unless you reload), so here it is.

  1. Import the new version in the same folder as the previous one, overwriting old files. A lot of errors will appear but don't worry
  2. Close and reopen Unity (and your project). This is fundamental: skipping this step will cause a bloodbath
  3. Open DOTween's Utility Panel (Tools > Demigiant > DOTween Utility Panel) if it doesn't open automatically, then press "Setup DOTween...": this will run the upgrade setup
  4. From the Add/Remove Modules panel that opens, activate all Modules for the tweens you were using (all of them, probably)

All 6 comments

Hi,

I made a DOTween version that doesn't use rigidbody at all, but the setup is rather complicated so I didn't release it publically. INstead, I'm planning an update where the whole DOTween will be made up of modules, kind of like Unity does. Do you need this superfast (in which case I'll send you the current no-physics one), or you can wait a little? I have plans to work on it this weekend (with a 65% probability of not being derailed by other plans).

I'm ok about waiting for it! Thanks for the quick response ;)
That concept for a module based asset is really neat! You can't even check
the package manager to maybe determine automagically which modules to load
;)

Thanks!

Em qua, 11 de jul de 2018 às 17:17, Daniele Giardini <
[email protected]> escreveu:

Hi,

I made a DOTween version that doesn't use rigidbody at all, but the setup
is rather complicated so I didn't release it publically. INstead, I'm
planning an update where the whole DOTween will be made up of modules, kind
of like Unity does. Do you need this superfast (in which case I'll send you
the current no-physics one), or you can wait a little? I have plans to work
on it this weekend (with a 65% probability of not being derailed by other
plans).

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--
Lucas Montenegro Carvalhaes

May the sawce be with you

Update: it's going good and I'm now working on the upgrade process from older versions :) I'll probably ask you to test the final version if you'll be willing :P

Sure! I'll test it for you no problem!

Thanks!

Em dom, 15 de jul de 2018 às 08:00, Daniele Giardini <
[email protected]> escreveu:

Update: it's going good
https://twitter.com/demigiant/status/1018189021758066689 and I'm now
working on the upgrade process from older versions :) I'll probably ask you
to test the final version if you'll be willing :P

—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub
https://github.com/Demigiant/dotween/issues/230#issuecomment-405083375,
or mute the thread
https://github.com/notifications/unsubscribe-auth/ABUb_ecM8If6AS8nRPbbsjtVZZlbqkKZks5uGyDlgaJpZM4VKO4g
.

--
Lucas Montenegro Carvalhaes

May the sawce be with you

Here it is, up for a test :) Beware, if you have DOTween Pro in the same project don't test this, since it needs a separate Pro update.

Please let me know if it works well (here it does), and remember to make a backup if you're importing it into an existing project :P

IMPORTANT: upgrade instructions
I tried to make the upgrade as easy as possible (spent 3 whole days on it), but Unity doesn't allow to fire post-compilation or load events on new files if the project has errors (unless you reload), so here it is.

  1. Import the new version in the same folder as the previous one, overwriting old files. A lot of errors will appear but don't worry
  2. Close and reopen Unity (and your project). This is fundamental: skipping this step will cause a bloodbath
  3. Open DOTween's Utility Panel (Tools > Demigiant > DOTween Utility Panel) if it doesn't open automatically, then press "Setup DOTween...": this will run the upgrade setup
  4. From the Add/Remove Modules panel that opens, activate all Modules for the tweens you were using (all of them, probably)

P.S. I will close this issue and move it to this one, so please reply there :)

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