/**
* A tag which wraps a byte value.
* @property value The wrapped value
*/
data class NbtByte(var value: Byte) : NbtTag() {
/**
* Wraps a byte `1` if the value is `true` and `0` otherwise.
* @param value The value to be checked
*/
constructor(value: Boolean): this(if (value) BYTE_TRUE else 0)
/**
* Converts the int value to an unsigned byte and wraps it.
* @param unsigned Unsigned value from `0` to `255`.
*/
constructor(unsigned: Int): this((unsigned and 0xFF).toByte())
}
Is becoming:
br.com.gamemods.nbtmanipulator / NbtByte / <init>
<init>
NbtByte(value:Boolean)Wraps a byte
1if the value istrueand0otherwise.Parameters
value- The value to be checkedNbtByte(unsigned:Int)Converts the int value to an unsigned byte and wraps it.
Parameters
unsigned- Unsigned value from0to255.NbtByte(value:Byte)A tag which wraps a byte value.
Expected result:
br.com.gamemods.nbtmanipulator / NbtByte / <init>
<init>
NbtByte(value:Boolean)Wraps a byte
1if the value istrueand0otherwise.Parameters
value- The value to be checked
NbtByte(unsigned:Int)Converts the int value to an unsigned byte and wraps it.
Parameters
unsigned- Unsigned value from0to255.
NbtByte(value:Byte)A tag which wraps a byte value.
Affects gfm, jekyll and markdown output formats.
It affects both
https://gamemodsbr.github.io/NBT-Manipulator/kdoc/br.com.gamemods.nbtmanipulator/-nbt-byte/
I also noticed it happening on methods with the same name, like this one:
https://gamemodsbr.github.io/Region-Manipulator/kdoc/br.com.gamemods.regionmanipulator/-region/remove.html
I think it is no longer relevant when we have the new html format.
Most helpful comment
I also noticed it happening on methods with the same name, like this one:
https://gamemodsbr.github.io/Region-Manipulator/kdoc/br.com.gamemods.regionmanipulator/-region/remove.html