Cxbx-reloaded: LLE flags text not being set correctly

Created on 9 Jun 2018  路  6Comments  路  Source: Cxbx-Reloaded/Cxbx-Reloaded

The LLE flags text is supposed to change when:

  1. Emulation is not running
  2. One or more of the actual LLE flags are changed.

Instead, the text does not change when emulation is not running, but the text does change when it is modified while emulation is running.

bug user interface

Most helpful comment

Okay, I can actually use g_EmuShared to update the info. Working on the fix.

All 6 comments

I can confirm this issue on my end.

Also, kernel process are suppose to send the info back to gui process to display accurate LLE flags going to be used.

Relative to #1061 (Missing an implement communication between kernel and gui processes cause this to be a bug.)

I'm not sure if I'm 100% following this. I intentionally made it so that LLE flags text completely disappears when nothing is being emulated (when the Cxbx splash just shows), and re-appears once it's actually emulating something.
I could easily replicate the issue of LLE flags text changing whilst emulation was occuring, and that is a bug that we should definitely fix. But there shouldn't be any visible text changes at all whilst nothing is being emulated, because as I said earlier, it was made to be completely invisible during that time.

@Voxel9, run a title. While it is running, change the LLE flag. Then you will see the update to GUI.

I'm checking to see if I am able to use existing define to send a custom message to gui process. Not everything can be emulated in HLE. Such as nxdk is not possible to emulate HLE, so gui's status need to rollback to lle flag set.

Yeah, that's what I kinda referred to, just the list of conditions OP wrote at the beginning threw me off a bit. But I completely get it now.

Okay, I can actually use g_EmuShared to update the info. Working on the fix.

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