Here a list of known issues for XDK samples.
For each issue we fix, titles might improve too, so it's important to get these working correctly.
(Note : the below results are tested against https://github.com/PatrickvL/Cxbx-Reloaded/commits/DrawingPrimitives but unless otherwise noted, are equally problematic in master too)
TODO: Add more
These are some of my results which were tested in master:
EDIT: Some more:
The vibration issue is interesting. What exception does it raise? @Voxel9
Fur crashes because our support of volume textures is near-non-existing and buggy
Help screen is drawn using a quallist primitive. My DrawingPrimitives branch draws these correctly - we're striving to iron out a few regressions in that branch so everyone can benefit
@x1nixmzeng It basically just raises this exception:
Cxbx-Reloaded
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Received Exception Code 0xC0000005 @ EIP := 0x547B18AA
Press "OK" to terminate emulation.
Press "Cancel" to debug.
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OK Cancel
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KrnlDebug generated from the debug build of cxbx-r for reference: KrnlDebug.txt
BumpDemo full effect works
This issue needs updating since a lot has improved since we've last looked at this.
However, a few notable regressions are worth investigating, as these may improve games as well :
Most helpful comment
Help screen is drawn using a quallist primitive. My DrawingPrimitives branch draws these correctly - we're striving to iron out a few regressions in that branch so everyone can benefit