Courseplay: Ursus Ballenwickler funktioniert nicht mehr

Created on 28 Nov 2020  路  5Comments  路  Source: Courseplay/courseplay

Hallo, habe seit wahrscheinlich der neuesten Version Probleme mit dem Ballenwickler von Ursus. Zuvor ging es immer mit CP man musste nur den Versatz des Ger盲tes manuell einstellen. Jetzt schmei脽t CP aber Lua fehler und zwar unendlich fortlaufend. Habe es mit 2 verschiedenen Tracktoren probiert.

20-11-28 10:30 Warning (script): 'link': Argument 1 has wrong type. Expected: Int. Actual: Nil
2020-11-28 10:30 ......\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType || expectedType == Value::ClassType
2020-11-28 10:30 LUA call stack:
2020-11-28 10:30 =mods/FS19_Courseplay/vehicles.lua (35) : link
2020-11-28 10:30 =mods/FS19_Courseplay/vehicles.lua (790) : createNewLinkedNode
2020-11-28 10:30 =mods/FS19_Courseplay/reverse.lua (439) : getRealUnloadOrFillNode
2020-11-28 10:30 =mods/FS19_Courseplay/toolManager.lua (419) : getReverseProperties
2020-11-28 10:30 =mods/FS19_Courseplay/toolManager.lua (442) : updateWorkTools
2020-11-28 10:30 =mods/FS19_Courseplay/toolManager.lua (45) : updateWorkTools
2020-11-28 10:30 =mods/FS19_Courseplay/base.lua (983) : resetTools
2020-11-28 10:30 dataS/scripts/vehicles/SpecializationUtil.lua (30)
2020-11-28 10:30 dataS/scripts/vehicles/Vehicle.lua (1397) : raiseEvent
2020-11-28 10:30 dataS/scripts/network/NetworkNode.lua (105) : updateTick
2020-11-28 10:30 dataS/scripts/network/Server.lua (71) : updateActiveObjectsTick
2020-11-28 10:30 dataS/scripts/BaseMission.lua (1500) : update
2020-11-28 10:30 dataS/scripts/FSBaseMission.lua (1979) : update
2020-11-28 10:30 dataS/scripts/missions/mission00.lua (469) : update
2020-11-28 10:30 dataS/scripts/main.lua (1944) : update
2020-11-28 10:30 Warning (script): 'worldToLocal': Argument 1 has wrong type. Expected: Int. Actual: Nil
2020-11-28 10:30 ......\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType || expectedType == Value::ClassType
2020-11-28 10:30 LUA call stack:
2020-11-28 10:30 =mods/FS19_Courseplay/vehicles.lua (794) : worldToLocal
2020-11-28 10:30 =mods/FS19_Courseplay/reverse.lua (439) : getRealUnloadOrFillNode
2020-11-28 10:30 =mods/FS19_Courseplay/toolManager.lua (419) : getReverseProperties
2020-11-28 10:30 =mods/FS19_Courseplay/toolManager.lua (442) : updateWorkTools
2020-11-28 10:30 =mods/FS19_Courseplay/toolManager.lua (45) : updateWorkTools
2020-11-28 10:30 =mods/FS19_Courseplay/base.lua (983) : resetTools
2020-11-28 10:30 dataS/scripts/vehicles/SpecializationUtil.lua (30)
2020-11-28 10:30 dataS/scripts/vehicles/Vehicle.lua (1397) : raiseEvent
2020-11-28 10:30 dataS/scripts/network/NetworkNode.lua (105) : updateTick
2020-11-28 10:30 dataS/scripts/network/Server.lua (71) : updateActiveObjectsTick
2020-11-28 10:30 dataS/scripts/BaseMission.lua (1500) : update
2020-11-28 10:30 dataS/scripts/FSBaseMission.lua (1979) : update
2020-11-28 10:30 dataS/scripts/missions/mission00.lua (469) : update
2020-11-28 10:30 dataS/scripts/main.lua (1944) : update
2020-11-28 10:30 Warning (script): 'setTranslation': Argument 2 has wrong type. Expected: Float. Actual: Nil
2020-11-28 10:30 ......\src\base\scripting\lua\LuaScriptSystem.cpp (882): expectedType == Value::VoidType || expectedType == Value::ClassType
2020-11-28 10:30 LUA call stack:
2020-11-28 10:30 =mods/FS19_Courseplay/vehicles.lua (795) : setTranslation
2020-11-28 10:30 =mods/FS19_Courseplay/reverse.lua (439) : getRealUnloadOrFillNode
2020-11-28 10:30 =mods/FS19_Courseplay/toolManager.lua (419) : getReverseProperties
2020-11-28 10:30 =mods/FS19_Courseplay/toolManager.lua (442) : updateWorkTools
2020-11-28 10:30 =mods/FS19_Courseplay/toolManager.lua (45) : updateWorkTools
2020-11-28 10:30 =mods/FS19_Courseplay/base.lua (983) : resetTools
2020-11-28 10:30 dataS/scripts/vehicles/SpecializationUtil.lua (30)
2020-11-28 10:30 dataS/scripts/vehicles/Vehicle.lua (1397) : raiseEvent
2020-11-28 10:30 dataS/scripts/network/NetworkNode.lua (105) : updateTick
2020-11-28 10:30 dataS/scripts/network/Server.lua (71) : updateActiveObjectsTick
2020-11-28 10:30 dataS/scripts/BaseMission.lua (1500) : update
2020-11-28 10:30 dataS/scripts/FSBaseMission.lua (1979) : update
2020-11-28 10:30 dataS/scripts/missions/mission00.lua (469) : update
2020-11-28 10:30 dataS/scripts/main.lua (1944) : update
2020-11-28 10:43 Game saved successfully.
2020-11-28 10:46 scanning
2020-11-28 10:55 LUA call stack:
2020-11-28 10:55 =mods/FS19_Courseplay/settings.lua (45) : printCallstack
2020-11-28 10:55 =mods/FS19_Courseplay/BalerAIDriver.lua (26) : __index
2020-11-28 10:55 =mods/FS19_Courseplay/BaleWrapperAIDriver.lua (27) : init
2020-11-28 10:55 =mods/FS19_Courseplay/CpObject.lua (43) : init
2020-11-28 10:55 =[C] (4294967295)
2020-11-28 10:55 =mods/FS19_Courseplay/settings.lua (45) : xpcall
2020-11-28 10:55 =mods/FS19_Courseplay/settings.lua (21) : setAIDriver
2020-11-28 10:55 setfenv(1,FS19_Courseplay); courseplay:setCpMode(...) (1) : setCpMode
2020-11-28 10:55 =mods/FS19_Courseplay/input.lua (197)
2020-11-28 10:55 =mods/FS19_Courseplay/input.lua (170) : executeFunction
2020-11-28 10:55 =mods/FS19_Courseplay/button.lua (268) : setCourseplayFunc
2020-11-28 10:55 =mods/FS19_Courseplay/button.lua (252) : handleInput
2020-11-28 10:55 =mods/FS19_Courseplay/input.lua (77) : handleMouseClick
2020-11-28 10:55 =mods/FS19_Courseplay/CpManager.lua (358) : onMouseEvent
2020-11-28 10:55 dataS/scripts/BaseMission.lua (1418) : mouseEvent
2020-11-28 10:55 dataS/scripts/FSBaseMission.lua (1929) : mouseEvent
2020-11-28 10:55 dataS/scripts/main.lua (1821) : mouseEvent
2020-11-28 10:55 :26 [info lp102843] 6250 R (#1): Exception, can't init nil, nil
2020-11-28 10:55 Error: Running LUA method 'draw'.
2020-11-28 10:55 mods/FS19_Courseplay/base.lua:594: attempt to index field 'triggerHandler' (a nil value)
2020-11-28 10:55 Error: Running LUA method 'draw'.
2020-11-28 10:55 mods/FS19_Courseplay/base.lua:594: attempt to index field 'triggerHandler' (a nil value)
2020-11-28 10:55 Error: Running LUA method 'draw'.
2020-11-28 10:55 mods/FS19_Courseplay/base.lua:594: attempt to index field 'triggerHandler' (a nil value)
2020-11-28 10:55 Error: Running LUA method 'draw'.
2020-11-28 10:55 mods/FS19_Courseplay/base.lua:594: attempt to index field 'triggerHandler' (a nil value)
2020-11-28 10:55 Error: Running LUA method 'draw'.

bug

All 5 comments

kommt gleich. habe mal ein Bild gemacht um welche Fahrzeuge es sich handelt
fsScreen_2020_11_28_16_00_17

PS ich habe einfach mal eine alte CP version und zwar Courseplay for FS19 v6.02.00073 ausprobiert und mit der l盲uft es noch

Patch ist unterwegs, dauert aber noch etwas :)

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