Im trying the latest version but have run into problems.
The combine is full and has called the tractor....

The tracotor is aware of the combine but doesnt respond...

I did get as far as previously the tractor did respond and when it got close the white beam appeared.

The tractor followed. im assuming it still wont empty on the move, until the combine was full but when the combine had stopped and was readu to empty the tractor started to reverse until it hit a tree whn i intervened.
2nd Screenshot, I don't see any assigned combine.
And for the last time, this is not a 'look for Combin on Field X' this is a simple stupid Filter for the List of Combines. Nothing more and nothing less......
I have problem with new mode 2. How I must use that?
I have course from point A (start point) to point B (stop point) and I give "cross" in combine settings for combine to unload but the tractor stopped on end boint (B).
You can see it there:
https://youtu.be/m3QTMbyOHAM
Ok
Well regardless the tractor isnt detecting the combine.
Ironically i switched back to Ver.399 and its working well in mode 2
Version 399 is a fking old rubbish System that works stupid and with no actual System used in new CP6.
Sure you can stick to it but don't ask for any support then!
@dexus92 your Course looks good, but right now the Driver will only get to the Combine when its full :) The unload while driving is in development right now. See #5272
@Tensuko ok, but when combine is full the tractor is stopped. :)
You can see it on the moment: https://youtu.be/m3QTMbyOHAM?t=196
LOL
Ive gone back to 012!
However i cannot get a tractor to detect a combine. Plus the worklights are on all the time even on the road. And the tractor seems to ignore the speed ive set in the HUD and i can only change the speed using the cruise control buttons.
How can i get the tractor to detect the combine??
How to report a problem with Mode 2:
A log file with debug channel 4, 7 and 14
Screenshot of the situation with debug channel 4, 7 and 14 and all waypoints on (the 3 dots in CP HUD settings)
What you expected
What happened
Ok. I do that as you but my tractor is stopped and it can't find combine. You saw that. Tell me why your course work fine but my not? :) They are similar.
@dexus92
Can you turn on debugchannel 4 7 12 and 14 and post your logfile ? (Drag and drop into the Commentbox).
A video with those debugchannels might help too.
It just have to work.
I can only imagine a Modconflict in your case.
All debugchannel at once or each one separately?
All together pls.
Lol, I don't understand. When I give you log file don't work. But when I record video work fine.
It's crazy :D
3rd - don't work. video with log file
log — kopia (3).txt
It is the Magic trick to show that it works ;)
I wonder if ths Mod create the Problems:
fs19_filllevelwarning
Oh I am very sure this could cause Errors:
fs19_fullstop
Ok. I will check it without this mods tomorrow. And I let you know.
Do you have 2 Mode2 Driver assigned to the Combine ? The Axion 960 and 6250 R ?
Only 6250R, Axion bales straw (mode work on field, no 2mode). :)
@dexus92 change the unloader priority to distance (instead of fill level you have now) and see if that works.
@pvaiko I changed it and for first unload worked fine but for second unload of combine (after unload tractor) didn't work.
(without deactivate this mods - filllevelwarning and fullstop)
log.txt
You can see that (I know it's long video) + log.txt:
https://youtu.be/UjDDFf7a6IE
@Tensuko After I deactivated this mods. And You can see on this video:
log.txt
https://youtu.be/PveGK1i45bA
Couple of questions....
When do you think Mode 2 will be unloading moving combines?
If i wanted to unload combines on the move at the moment which version of CP could i use?
When it is done and tested...
Outdated Issue.
Most helpful comment
When it is done and tested...