Courseplay: tractor returns to first trigger no matter what setting is used

Created on 20 Jul 2019  路  6Comments  路  Source: Courseplay/courseplay

tractors doing field work are returning to the first trigger/start no matter what settings are used, this makes them pile up if you use more than one tractor on the field... if you disable "stop at next" then they drive back and forth from corner to corner across the field until they run out of fuel.

you removed this issue when I posted it a month ago WITHOUT FIXING THE PROBLEM

enhancement postponed

Most helpful comment

If Tractor end work at Headlands, it won't return to start.
The Addition on the HUD will be done later.

And I tell you this only once:
Capslock won't help you anything here.
This is not a 'we have to do it'.

All 6 comments

If Tractor end work at Headlands, it won't return to start.
The Addition on the HUD will be done later.

And I tell you this only once:
Capslock won't help you anything here.
This is not a 'we have to do it'.

prjndigo. Are you paying for this??? Or are people using there spare just for us????I love CP and AD. And thanks for the people behind. Shame to you.

It's amazing what people think they deserve, having paid nothing for it...

this is happening for me also, headlands or no headlands

Hmm okay, I will check that one if I find time for it.

Conclusion:

  • Combine never return to start
  • No Headland, will return to start
  • Headland 1st, will return to start
  • Headland 2nd, will not return to start
  • Option for Return to Start yes/no, will be added into the HUD, can't say when.

This was said already, when we removed the option from CourseGenerator.

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