Courseplay: Not unloading at a silo trip trigger

Created on 15 Feb 2019  路  19Comments  路  Source: Courseplay/courseplay

I made a course for unloading from the combines to a silo I placed and it recognizes the tip trigger but doesn't unload. I added a manual unload trigger over it but that just causes the trailer to drive ahead and unload on the ground
farming sim bug
farming sim bug 2
farming sim bug 3
log.txt

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try with v.93 and report

All 19 comments

Ne pas remplir a 100% et passer sur le d茅clencheur 脿 une vitesse entre 5 et 10 en attendant une mise 脿 jour prochaine

@Dutchest69 the french man is half right , the 100% has nothing to do with this problem , it鈥檚 the speed from the recording that you passed trough the sellpoint.
@squall39 莽a rien avoir l脿 quantit茅 c鈥檈st jusque l脿 vitesse avec l脿 qu鈥檈lle tu passes par la bas.

90% je vide il d茅tecte le trigger 100% non

@Messy71 "the 100% has nothing to do with this problem , it鈥檚 the speed from the recording that you passed trough the sellpoint."

you keep bringing up recorded speed in relation to loading and unloading triggers.. normal courseplay operation would take over the speed approaching triggers, and recorded speed should not matter.

@sootysax This is what i was thinking because a unload point on a sell point will stop the wagon. Its just the mode for unloading an active combine and then trying to dump in a silo doesn't work

@sootysax maybe you are right, but i don鈥檛 know how good/quick is courseplay at breaking before the triggers. To give you an example i鈥檝e recorded a course before 6.01.00072 from my silo field 8 (ravenport) to the barn at 35 kph ( for a smooth course ) it worked fine until 麓麓麓72 but with the traffic detection it stops at the railroad. I鈥檝e change it to max speed and the street speed to 55kph it brakes before the railroad but doesen鈥檛 fully stop and continues the course so i think it does have solething to do with the speed that you pass trough the sellpoint either recorded or changed max speed.

still nthing on 76.
i even stopped on the unload point when i recorded the track.
just goes straight over.

still onthing on 76.
i even stopped on the unload point when i recorded the track.
just goes straight over.

This issue has not been addressed or assigned yet...

I have found the same issue using the unload point and what happens to me is the the trailer starts to unload but then drives right over the grates and keeps going very slowly. I then have to take back control, detach the trailer to get it to stop unloading (even though it is not actually dumping anything). If I do not take back control it just keeps driving extremely slowly looking like it is unloading indefinitely.

When detecting a tip trigger I think CP drives through the trigger using the "Turn Speed". Reducing the turn speed has solved this issue for me in most cases.

Same thing for me. Nothing helps, new cource, minimal speed. Hope for solving in future versions)

I tried setting the turn speed to 1 and it still happens. At this point I am forced to put a waypoint to have the tractor stop so I can manually unload. To me this is a critical bug.

Same problem. Tried lowering speed, other trailers/trucks but without success . Looks like a bug. Now have to put a P in my route and manualy onload... Hoping it will be fixed soon.
Otherwise, keep up your great work! Withoud CP FS is no game for me, it makes the game complete!

can you give me the savegame and courses ?

can you give me the savegame and courses ?

i will when i have some time.

can you give me the savegame and courses ?

Done. Hope you can find the problem. Putted more info in mail.

try with v.93 and report

At this moment it works again! Great work! @ThomasGaertner

I have the same issue in .00094
Ravenport field 17 -> placed farmtrigger works
Field 9 and 11 dont work. The driver unloads a few meters behind the trigger on the ground.
Reducing the speed to 3mph didnt work

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