I would advise testing the courseplay without third-party mods
I have a similar issue, but I can't open the Hud in any vehicle.
Do I need to uninstall all mods (remove them from the mod folder) or can I just uncheck them when loading my Savegame?
Here is my log, with the mods unchecked.
I have a smilar problem. Although with me its more random. Sometimes the GUI opens, sometimes not. Sometimes it works when i press STRG+DEL followed by a right mouse click, sometimes the other way around, sometimes just STRG+DEL works fine. And it changes midgame too.. Works great for a time, then breaks and i can't get it to open at all. My logfile has no error when i press a button though.
During the closed beta we were advised to reset keybindings to fix this issue. You might want to give that a shot after backing up your current keybindings xml.
Similar problem with mine. I can use HUD when I'm inside a vehicle but once set-up and running and re-enter vehicle again from another one it won't open again. I have a lot of mods and I'm playing on Hopfach map and driving original vehicles.
I sometimes have the same problems godofgta described.
When loading a savegame, i cant open the CP menue. The vehicle with the lowest vehicle id always seems to work so far. The rest most of the time but not always, though repeating using the ctrl+del keybind sometimes make the menu pop up after several attempts. When buying new vehicles it rarely works, only saving and reloading seems to help.
PS for testing pruposes i dont use any mod for CP right now.
edit
right now i tend to load the game, open all cp menus and leave them open, because of this
It's know that CP don't like mod vehicles atm so not sure if that could be the reason
Right now i'm using the Version 6.01.00015 and the Problem seems to be gone for me. I can open the window with a right click on any vehicle so far. I started a new savegame though, not sure if that was it.
Possible, but could not tell, since I haven't looked into this yet
@Innallas, if you think you know it all so well, why you don鈥檛 create your own kind of courseplay mod instead of rant on the CP devs, you do not know why there is chosen for different modes for normal transport and liquid transport. Fertilizing and seeding mode is also fieldwork, but yes it has it鈥檚 own mode as fieldwork job, why? Because it needs to handle things on a different way, just as liquid transport mode has to be done. Of course you can put all kind of modes in one mode but makes that developing, testing and working things good? No it didn鈥檛. So stop ranting on the CP code or the devs and contribute in a proper way, or go make your own shit, o and then don鈥檛 use bits of the courseplay code, as you said its bad code.
Kind regards
@pseikoNL : he cant answer you. I blocked him because of #3346
try again with v.151 or higher
@ThomasGaertner I am still having issues on having key commands not work when tabbing into vehicles..
If I use E to exit the vehicle and get back in, then the key commands will work..
Disconnecting and then reattaching a tool also gets the key commands working as well.
(also changing any key commands and then saving them also makes key commands unresponsive as if you tabbed into the vehicle)
try again with v.152 or higher
Outdated, as HUD got reworked.
Closed.