Courseplay: Multiplayer enabled

Created on 17 Dec 2017  路  19Comments  路  Source: Courseplay/courseplay

Please test in MP and report errors with logs from server and client , ideally with debug channel 5 active

2228 #2179 #2085 #2033 #1963 #1606

fixed infoFromDev

Most helpful comment

yea , I'm stupid, didn't fix it properly , will be fixed in next update ....

All 19 comments

Tried on dedicated server.
1) Can't start field work neither combine nor sowing or similar --> machine blocked and can't turn on the engine and turn the wheels anymore
2) information on maps not visible, neither the "cp worker" sign, only the default dot (signed dot was a running cp course)
inkedfsscreen_2017_12_17_18_25_37_li
3) Vehicles don't see combine --> message "No combine available" ^^
4) Alt + d doesn't work --> lua error (line 3884 client)
5) toggleFuelSaveOption -> value nil

Client: log.txt
Server: logserver.txt

concerning 4: please test v44 or higher.
concerning 2: I disabled it till I get a proper solution for it, its not that easy , but on my list...
the rest : you need to make a little workaround : whether you create a new savegame in SP mode , save it once and upload it to the dedi or you create a new savegame on the dedi, save it once and restart the server. Then it should work... please give feedback thanks

Creating a new savegame, save it and restart seems working. I've got again lua error on alt+d (line 5184 client)
log.txt

yea , I'm stupid, didn't fix it properly , will be fixed in next update ....

I've used it yesterday on our multiplayer server and it worked very welll (We cut some corn and used it for longer transport ways).

One Bug I noticed was: When one player load and start a vehicle with a course and then I get into the same vehicle, the course is displayed rotated by 90掳 but the course will be executed correctly. Funny to watch.

Thanks for this great mod!

ok, was it a generated course ? did you join the game, when the course was generated or did you generate it and the stepped into this tractor ? seems the the direction will no be broadcasted properly , can you confirm ? please check the starting directions with you two players in the same tractor and report .
And thanks for the donation :-)
Frohes Fest !!!

It's a minor problem but - if you're using the "shovel mode" in MP the movement of the arm is not shown ingame

2017-12-26

Only the shovel itself is moving...

Does not depend on which type of vehicle / which vehicle you are using...

We're using Version 5.02.00051 o. our dedi server.
The server doesn't restart on schedule so it often runs for more than a week before the game get's manually restarted
One thing I've noticed is that when a tracor had course loaded or generated (course1) before and I (or any other player) joins the game and I want the tractor to drive another course (course2) that is newly created or loaded and the cp helper gets hired, course2 is displayed but the tractor wants to drive course1.
Things that help to workaround this behaviour is to reset the tractor or restart the game on the dedicated server.

For the moment i do not have logs but will provide them asap.

Regards
Stefan

Hi! Am I the only one who has problems with combine assignment, respectively combine auto search in mode2 on a dedi-server? Running .0051dev
The driver won't start unloading the combine, no matter which percentage I choose to start unloading.

i have had the same problem where it wont move

I've also had that problem as you describe @Brzzl @kiwirobert
In that case what helped me as a workaround again was restarting the dedi server.
All of these things seem to me as problems regarding MP sync but to be honest I have no clue where and how to help out, as I couldn't yet figure qut what is causing this behaviour.

debejerry i have tried that

@debejerry : I've checked it on a dedi server and it worked. for better understanding I changed the local info text that you can see, why the tractro is not going to the combine. I most of the cases it's pathfinding active and pipe in fruit V.00052 ...

From #2550

LOG:

CourseplayMultiplayer: reading 2 couses

CourseplayMultiplayer: reading 0 folders

CourseplayMultiplayer: reading 0 custom fields

CourseplayMultiplayer: courses/folders reading end

Error: Running LUA method 'mouseEvent'.
C:/Users/Kille/Documents/My Games/FarmingSimulator2017/mods/FS17_Courseplay/CpManager.lua:177: bad argument #1 to 'pairs' (table expected, got nil)

Hello, I play with my friend on local multiplayer.
When I join for first time everything is fine, but when i would like to join again after buying machines, the game stop loading at this point: """ ### CourseplayMultiplayer: courses/folders reading end """, when I
synchronize with him. When i try to disconnect the game crashes.
Maybe you can look at it or fix it or something, Thank you :D

Hey, I tried to deactivate the automatic field scan on server. I downloaded the file courseplay settings from savegame and edited the field scan from true to false and uploaded it again. But if I join the game field scan is still active. My problem is it takes more than 10 minutes of time. How can I deactivate it?

Hello, i have a problem with cp on my server all courses was lost after restart

When a player generates a course, but "COURSEPLAY_COURSE_SUBOPTIMAL" appears, the window is displayed to all players.

when i try to use course play in multiplayer it works fine for me but when others try to join they get stuck in the loading screen and cant join

Closing this out if you still have a MP issues please post a proper bug ticket(https://github.com/Courseplay/courseplay/wiki) and Thomas will look into it when he has time

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