Courseplay: [solved - implemented in 01.0027] Water delivery on Sosnovka.

Created on 9 Jan 2017  路  17Comments  路  Source: Courseplay/courseplay

Hello group.

Does somebody has any luck with transporting water in current version of courseplay? In my case courseplay stops tractor near water tower, but never fill it in. It correctly detects unload point though.

Thank you for your work and time. FS is unplayable without it. :)

All 17 comments

My guess is that the water tiggers changed in FS17 and the CP team has yet to updated this portion of CP

It may seem that way, in gigants editor I do not see any sort of trigger like on unload site.

map_editor_view

I miss spoke. The water fill trigger didn't change the unload triggers are new and CP is not scripted for animal water triggers it was scripted for the green house and mod triggers. In the short term this fix will make mode 8 fill from a water trigger but will wait to unload at the unload point(unless its a greenhouse). Comment out lines 459,460 and 461 in start_stop.lua.

--elseif vehicle.cp.workTools[1].cp.isWaterTrailer and courseplay.triggers.waterReceiversCount == 0 then
                --courseplay:setInfoText(vehicle, 'There are no water triggers on this map'); -- TODO i18n
                --return false;

Edit Mode 1 supports unloading water tiggers because the new triggers are tip tiggers. Mode 8 supports loading water tiggers because they are handle has a special trigger.

Indeed, commenting those lines fixes loading problem, but in manure mode course play doesn't want to unload it now. To sum it up: problem exist in "grain transport" mode, in that case unloading works, loading not (tractor just waits). In "manure transporter" mode, after commenting above lines loading works, but tractor stops on unloading point and doesn't unload water.

unload_problem
unload_problem1
unload_problem2

Yea. I edited mine just as you comment. Its up to Thomas if he wants to add the water fill trigger to mode 1 or edit mode 8 for the unload trigger

Thank you for your time.

I hope Thomas will do this. I would very much like to automate the water delivery since it has been made a part of the game by giants.

I decided to make it in mode8. I also allowed up to 10 unloading points for water trailers to make a "water delivery chain" possible. the setup for the husbandries and the placeables is different, but I set them up to the same behavior: you need to set a wait point to every unloding point you want to unload, even if it's a husbandry trigger... test v 0027 or higher and report

I'll test it tonight after I get back home from work. Thank you very much, Thomas.

I ran this course through several maps (custom and standard) and it works very well. I only ran across one error on a modded map where I can see the trigger for a water trough, but CP ignored it. I may have put the way point too far forward, though. It worked just find on the in game maps, though. I used the standard tractors and the standard water tank.

It works perfectly with version 01.0027 on Sosnovka. Thank you Thomas. I don't know if it's intended, but it does not work with 01.0029 - tractor somehow misses unload point,, changing version solved problem for me without course modification. Thanks once more. :)

I'm going over to my Sosnovka map and give it a go.

I just tried it on Sosnovka with .0029 and it it working for me. Here's the video: https://gaming.youtube.com/watch?v=w_N_nS8KUUo&feature=share

So does it work with 0029 or not ? Downgrading the version is not an option . If not , please describe the situation...

My video link above is with it working in 0029. Maybe einnet could post a log from the game?

Hmm, maybe I messed something up, I'll test it again today after work, thank you Icc1211.

I know the water trigger is really narrow and if you miss CP will just skip the wait point. Make sure the unload is showing in the help menu when you place the waitpoint otherwise your not in the trigger

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