Hey team, thanks for the fair fast time you had converted the mod to fs17, i really thought it would take much longer.
after trying it for silage colect and unload, which was all working fine with combi mode and unloading combine, however when unloading to silo it warns about trigger detection but doesnt unload in the silo area.
me considering this was due to silos now having to be downloaded with "tip anywhere" new feature of fs17, i created a small chaff heap in the middle of the silo and went back to initial course point. again, when passing through silo, it would detect trigger but doesnt unload in the newly created heap the same......
so, am i doing something wrong? are there any changes to silo unloading? is it a bug? using only vanilla equipment.
the concept is that you can unload in the BunkerSilo in two ways: forwards and backwards. Forwards it will concider the length of the BunkerSilo and calculate the speed to unload completely within this range. If you create a route backing up into the silo, the trailer will be unloaded on the "entrance" of the bunkersilo an leave the Bunker forwards when empty. ihas Gives you the chance to create your own silo setup with a shield or a shovel. later on, maybe I can get the automaticSiloCreation system running properly, we will maybe include it as a new mode (as seen on the pic )

if there are still difficultys, please do it again with Debug 1 and 2 active and post the log....
can a bunker be totally empty and CP will trigger unloading?
does it need to be established with chaff already in it?
do I need to set waiting points at the beginning and end of the bunker?
@sootysax : you mean the shovel mode right ? for the user its the same as in FS15, the changes are internal...
no i was talking about backing a loading wagon into an empty silage bunker...
here is debug 1 and 2, backing into and pulling out of the bunker, but never unloading.
https://gist.github.com/sootysax/108317779633866524e0a916352e4642
Here tried a similar unload course, this time with a bunker with chaff already established from the beginning to the end of the bunker.. still backs in all the way and pulls out, no unload
https://gist.github.com/sootysax/44b2b5612947685e0386ad53f45d272b
The beacon is flashing and the backing up is working fine, so I assume it is recognizes the unload course mode of the course - though the Drive Now option is showing, but it doesn't matter if I click on it or not.
video: https://dl.dropboxusercontent.com/u/36294746/2016-12-01_105333912.mp4
From what I can see in the log, then the filltype is not accepted.
trigger (23060): inputFillType=25 -> fillTypeIsValid=false
Something to look into @ThomasGaertner ;)
@sootysax could you provide and savegame with the setup and the course for it?
It would make it easier for Thomas to test it when he get around to it :)
try again with v009 or higher and report....
I tried with v012 and the loading wagon still doesn't dump into the bunker. I'm wondering if it has to do with what @sootysax mentioned earlier - in FS17 you have to "force unload" in the bunker (ctrl+I) rather than a triggered unload ( I ).
i'm having the same issue with the loading wagon not dumping in the bunker going forward. once the tractor enters the bunker it stops. v012
give me the logs with debug 1 and 2 active please....
backing into trailer with 5.00013 - trailer hits trigger and reversing line disapears and CP reverse control goes dead
video: https://dl.dropboxusercontent.com/u/36294746/2016-12-02_094609229.mp4
https://gist.github.com/sootysax/33c0945141e646ac5710bd2349567b6a
Driving Forward into bunker - tractor stops at bunker and freezes - must restart
https://gist.github.com/sootysax/b8eac7b89ecb26f7551a23a0c29bf5ed
yea ,there was something wrong since the BunkerSilo is not a native TipTrigger ...
try v.014 and report....
driving foward through the bunker worked properly, starting at the back and dumping the lenght of the silo.
backing into the silo dumps the entire load at the first possible place backing into the bunker.. same thing happened when I tried bunker silo 2 which is empty.
video: https://www.dropbox.com/s/vbb7tb5t7zeabz4/2016-12-02_195448311.mp4
https://gist.github.com/sootysax/b79be4e4a2f415042c98672dd3b8bce6
Unloading going forward seems to be working now with v014. Thank you!
@sootysax its on purpose, its prepared to fill the silo with the shield or shovels. Btw: backing into a half full silo went terribly wrong so we disabled this function to prevent issues with that. Our plan is, to create a new mode which will let the tractor make the silo from the heaps tipped into the first part of the silo.
I want to close here since the issue seems to be resolved ...
this is happening on Old Streams Farm v 1.0.2
video: https://dl.dropboxusercontent.com/u/36294746/2016-12-03_101233737.mp4
https://gist.github.com/sootysax/3025dcf7a54e90b60a4b5e6279289ed3

as you can see on the pic , the markers for the bunkersilo area are set wrong, we consider the area between start, width and height as BunkerSilo area. So it does, what it has to do: tip into the BunkerSilo area...