Community-patch-dll: Patch release with latest fixes for 3/15

Created on 7 Apr 2020  路  15Comments  路  Source: LoneGazebo/Community-Patch-DLL

with gazebo ooo, i though it would be a good idea to do an intermediate patch release.

so here is a new build which goes on top of the 3/15 release (commit id a5addaf8).

patch-vp-20200315-to-20200407.zip

this includes some fixes from me and a lot of diplomatic improvements from hcw, but no changes to religion spread mechanics.

can somebody please create a thread for this in the forum?

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another day, another patch! e8ba3e94

patch-vp-20200315-to-20200412.zip

this includes the program database (PDB) so hopefully we can get stacktraces for crashes. everybody who experiences a crash, please check callstack.log and create a ticket here (unless the file is empty, then it didn't work ...)

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That issue that someone report with embarked pathfinding with sight one - is a problem
Also i cant attack when embarked - pathfinding want to disembark and then attack.
20200408221249_1

new build is here ... commit 7cbd11ae

patch-vp-20200315-to-20200409.zip

@ilteroi Can't find commit 7cbd11ae in any of the branches or by URL; not sure what's included. Mind linking it?

Judging by DiploOpinionWeights.sql and the absence of CoreText_en_US.sql, my most recent diplomacy bugfixes are not...

yeah i forgot to push apparently. also i just updated the dll for simplicity

But your patch folder already contains replacement database files...I don't see the simplicity, at least for the end user, but alright :)

Well, on second thought I guess it's easier to update one file - but why have the whole folder then?

Anyway, if it has the new DLL I can post that on the forums.

@ilteroi Posted...could you push your code for this DLL? Would like to run a few tests on AI approach, I saw too much passive behavior in a test game.

it's done ...

also, here's the result of my test game, don't know if it's related to your changes, but augustus was absolutely ruthless:
image

Interesting - feedback on the forums and my own experience was indicating there was too little AI aggression in the earlier part of the game, but clearly performance in the late game is alright, at least for leaders with a high WAR bias. Anyhow, I've made some adjustments to make AI aggression more strategic, and I'll play a game myself to test it out.

another day, another patch! e8ba3e94

patch-vp-20200315-to-20200412.zip

this includes the program database (PDB) so hopefully we can get stacktraces for crashes. everybody who experiences a crash, please check callstack.log and create a ticket here (unless the file is empty, then it didn't work ...)

looks like it is not savegame compataible... new version was born.

It isn't, I stored IsEasyTarget in memory and ilteroi merged the diplomacy branch.

Idea:
_Next time reserve for future use 10,20,30 variables and in new version just use them_

It's fine, I'm hoping to return to service this week, will put out a new version then.

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