_1. Mod version (i.e Date - 2/9):_
2/9
_2. Mod list (if using Vox Populi only, leave blank):_
_3. Error description:_
The pathing issue seems to be units both civilians, military and GG ignoring the presence of the roads and preferring the more direct route even if it takes more turns, i had to manually move every unit tile by tile, sometimes this is not even feasible if you have to transfer a unit from a non-road tile to a road tile occupied with a unit with no moves left.
Screenshots showing the issue in the attached file.
_4. Steps to reproduce (optional):_
Supporting information:
Please note that you can attach .zip files by dragging-and-dropping them. If possible, zip up all supporting data and post that way.
Log files (always attach your Logs folder, located at My Documents/My Games/Sid Meier's Civilization 5. Make sure you have enabled logging before experiencing an error! Go here to find out how: http://forums.civfanatics.com/showthread.php?t=487482):
Save game (always attach a save that was made a turn before the error; located at My Documents/My Games/Sid Meier's Civilization 5/ModdedSaves):
CvMiniDump.dmp file (attach if experiencing a game crash. Located at Program Files/Steam/steamapps/common/Sid Meier's Civilization V):
Screenshots (optional):
@ilteroi will be on this, but he鈥檚 gone currently.
fixed - recent embarked movement changes reduced costs per plot, making the heuristic function inadmissible
Most helpful comment
fixed - recent embarked movement changes reduced costs per plot, making the heuristic function inadmissible