I really like playing VP and admire your work. The only thing that really concerned me was style of promotion icons and descritpion. I talked to @Infixo about that and he suggested me making small modmod to rework them. It turned out that there more issues in that matter to fix. So I did such modmod and @Infixo doing some small VP updates (civilopedia cathegories, small changes) make it possible to finish. What it does?
Unfortunately I have no skill to incorporate this mod into VP. It was made to make the game clean and allow easier incorporation for other users (everything is written, needs only moving from one place to another). What do you think?
It should be up to date with latest VP changes and fixes.
link
sounds great. let's wait until G is back
I feel compelled to cite myself from the past:
There are 7 files in VP that deal with Promotions, 4 sqls and 3 xmls. It's not easy to "upload" this, you can't copy & paste anything, all changes must be done manually. Plus you've added new icons, they need to be treated separately. So, I am rather reluctant to do all this.
I like the new names in many cases, but there are also many cases that are actually confusing. It's better than earlier versions, but still...
I'd say this mod would be much better if you actually just corrected / polished the promos, and not go into a big overhaul. Less changes is better here, imo.
I鈥檓 fine with updating descriptions and icons, but I don鈥檛 know about the changes to promotion names. Players rely on them being similar to vanilla for some semblance of familiarity.
Fine, by me. If you add something then tell me - I will simplify my mod then to have only name changes.
I don't think I have strong opinion one way or the other, but is there any place in VP where there's any level of familiarity? Not even being sarcastic; it's been long enough now that I genuinely don't remember the differences.
True @ridjack. I have never played vanilla and I cannot imavine playing without vp. I think familiarity with vanilla is not the purpose of vp which changed almost every aspect of the game. Honestly saying no one has enough patience to clean text things. Thats why I decided to help in this. Renaming propositions came from few other players suggestions, so it is not only my invention.
Would it make possible things like Drill III to replace Drill I + Drill II + Drill III, as CrazyG suggested? There is really a lot of clutter in unit promotions.
I saw flags mod that had this featute (link). I cannot use it because flags mods needs lots of resources to compute and my machine is not so good. So I also would bee happy to see such feature in base VP. Maybe @Infixo could add this. He is busy but he likes ui challenges.
@tu-79 not in the base DLL, no - you鈥檇 have to somehow create a promotion collator in lua. Yucky.
That flag mod is really heavy on the UI thread. I mean it crushes the late game.
Weird.
My idea was replacing
"Drill II : +10%CS + 25% vs city"
with
"Drill II: loses Drill I, +20%CS +50% vs city"
Then replace
"Drill III: +10%CS +25% vs city"
with
"Drill III: loses Drill II, +30%CS + 75% vs city"
And those promotions that currently require Drill I would require any Drill I or Drill II or Drill III. Promotions that currently require Drill II would require any Drill II or Drill III.
Does it really need to be changed in lua?
The same could be done with Explorer's free promotions. Instead of adding promotions, replace the older ones with stronger versions. It's less clumsy.
EDIT. Oh, in case it is not clear enough. I'm not talking about an UI feature, but actual promotions. It would reduce the number of promotions every unit has, maybe releasing some memory free.
@tu-79,
That鈥檇 require a rethink of how promotions stack in the DLL. Not exactly feasible.
@Iamblichos Only the part that displays hundreds of those small icons is problematic.
Displaying promotions in the UnitPanel is one-time action when you select a unit, the merging would happen here. The original mod adds a new field to Promotions table that controls which promos merge with which ones, so there's no complex logic here.
Maybe we could use the code from Akamal's version of the mod as he already tweaked it into VP/EUI. I don't know if it would work with NonEUI version (probably not).
@LoneGazebo, I guess that's too much work, for a minor advantage. :'(
That feature in flags is from one of WhoWard's minimods: http://www.picknmixmods.com/mods/CivV/UI/Condensed%20Promotions.html
So is the plan to incorporate descriptions only?
Descriptions can be first step. Some of them need new text entries because they share the same field as names (fe Can Move After Attack). After that next part can be done fe sorting civilopedia categories. There are many polishing in the mod but names should be added as a final stage and there should be some poll about most difficult names if so. Let the people decide about that. I did this because Im not so tied to vanilla, and itbis not only my opinion. I suppose people could like it if it was incorporated. As a modmod they probably neglect it.
fwiw whoward's 'condensed promotions' seems to work fine with VP, as mentioned a few posts back... this would be what i'd look at for cleaning up unit panel, not the other 'flag promotions' mod
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@Iamblichos Only the part that displays hundreds of those small icons is problematic.
Displaying promotions in the UnitPanel is one-time action when you select a unit, the merging would happen here. The original mod adds a new field to Promotions table that controls which promos merge with which ones, so there's no complex logic here.
Maybe we could use the code from Akamal's version of the mod as he already tweaked it into VP/EUI. I don't know if it would work with NonEUI version (probably not).