Citra: [FEATURE REQUEST] Support for Ambisonics Audio Rendering

Created on 10 Jun 2017  路  2Comments  路  Source: citra-emu/citra

Subject - [FEATURE REQUEST] Support for Ambisonics Audio Rendering

Greetings

It would be really interesting if we could:

  • _add Support for Ambisonics Audio Rendering (perharps using Oculus SDK Ambisonic Features);_

Kind Regards
T.

Most helpful comment

Yeah, that Raya junk requires knowledge of the game world, and would essentially be game-specific hacks. No thanks.

I don't agree with linking against a proprietary VR solution either (i.e Oculus's) as it will be dead in a few years anyway, and it only complicates the audio core.

Finally, I don't think any kind of pseudo-3D sound system is even possible - from what I can see of Citra's HLE audio implementation it only produces stereo sound.

I really don't think the idea of adding crap audio effects to Citra to create functionality that wasn't there is a good idea.

Voting to close.

All 2 comments

another really great thing to have a look at is raya audio engine: https://www.youtube.com/watch?v=05EL5SumE_E

Yeah, that Raya junk requires knowledge of the game world, and would essentially be game-specific hacks. No thanks.

I don't agree with linking against a proprietary VR solution either (i.e Oculus's) as it will be dead in a few years anyway, and it only complicates the audio core.

Finally, I don't think any kind of pseudo-3D sound system is even possible - from what I can see of Citra's HLE audio implementation it only produces stereo sound.

I really don't think the idea of adding crap audio effects to Citra to create functionality that wasn't there is a good idea.

Voting to close.

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