the model was export from blender2.82, when i load it by cesium, it seems like has some problems about transparent or depth:

but when view from top of the model ,it looks normal:

i test in threejs and gltf-viewer, both have no problem.
here is the model:
miner.zip
@sweerwen it looks like this is the same problem as https://github.com/CesiumGS/cesium/issues/6447.
A workaround is to set viewer.scene.logarithmicDepthBuffer = false;
@sweerwen it looks like this is the same problem as #6447.
A workaround is to set
viewer.scene.logarithmicDepthBuffer = false;
thanks @lilleyse , it works. but when set viewer.scene.logarithmicDepthBuffer = false;, whether it will cause other problems?
@sweerwen In general it should be okay but there are some known issues like
https://github.com/CesiumGS/cesium/issues/4381
https://github.com/CesiumGS/cesium/issues/7705
I think we might be able to fix #6447 pretty soon and not require the workaround here.
I think we might be able to fix #6447 pretty soon and not require the workaround here.
@lilleyse glad to hear that, thanks for your contribution.
just tested when set log depth to false on HDR page then switch the HDR checkbox,it crashed. but comment this line //viewer.scene.highDynamicRange = true;, has no problem.
@sweerwen that sounds like this bug possibly: https://github.com/CesiumGS/cesium/issues/8372
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@sweerwen In general it should be okay but there are some known issues like
https://github.com/CesiumGS/cesium/issues/4381
https://github.com/CesiumGS/cesium/issues/7705
I think we might be able to fix #6447 pretty soon and not require the workaround here.