Game is slow when there are multiple NPCs around.
This is an aggregate issue (EPIC) to track all npc-related performance improvements.
Related issues:
Waiting Hub 01:
Refugee Center
After:
Hub01:
≈42% speedup from baseline
After: #45491
≈60% speedup from baseline (or x2.6)
semi-top(offtop?):
About the game code - i found a good CDDA analysis via PVS-Studio, can it help at some way? More globally than this problem. (original link: https://habr.com/ru/company/pvs-studio/blog/449472/ )
@AnonimusC: Those are related to code quality, not speed. AND most if not all of those have already been fixed.
@AnonimusC , ZhilkinSerg commented on the original article and he regularly uses PVS-studio or similar static analysis tool to find and fix such issues.
@Zireael07, @Aivean
Impressive; didn't notice his comment, thank you.
Most helpful comment
After: #45491
≈60% speedup from baseline (or x2.6)