Subj. Caused by separating bionic professions into their own "mod".
ERROR : src/savegame_json.cpp:1262 [void avatar::load(const JsonObject&)] Tried to use non-existent profession 'cyberjunkie'Either omit it because what's the point of it anyway, or, better, game should auto-fix world mods to include bioprof package.
I think this was because in a recent update all bionic professions were moved to a mod.
I... kinda sorta outright said that in "describe the bug" section.
Confirmed. Using a savegame before commit 3350549fbe (when bionic professions were moved out of vanilla), I created a character using a bionic profession (like Cyberjunkie or Bionic Assassin), then updated the game to that commit and tried to load the save game.
DEBUG : Tried to use non-existent profession 'bionic_hitman'
FUNCTION : void avatar::load(const JsonObject &)
FILE : src/savegame_json.cpp
I can ignore the message and continue, and I keep my bionics, but the character sheet no longer shows my profession name. After saving, the error no longer appears on a reload. It's unclear whether there are other side-effects.
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I... kinda sorta outright said that in "describe the bug" section.